Every single time you do a drift in Mario Kart, you charge up a speed boost that unleashes when you exit the drift. But there’s a lot more happening under the hood when it comes to this speed boost: how fast it charges, how long it lasts, and whether or not it’s actually going to shave any seconds off your final time.…
Now that Nintendo has removed the fire hopping advantage from Mario Kart 8 Deluxe, there’s a different high-level technique players need to master: soft drifting. The only problem? Soft drifting is much harder to pull off in Deluxe than it was in Mario Kart 8.
In my search for the best kart in Mario Kart 8 Deluxe, I paid almost no attention to the bikes. Neither did any of the build recommendation websites that I cited. That’s because a lot of the bikes in Mario Kart 8 didn’t used to be viable in competitive play. Turns out, I shouldn’t have been so quick to write them off.…
Gran Turismo Sport, the latest in Sony’s epic racing sim series, is supposed to take multiplayer gaming to a new level with FIA-sanctioned online racing available to everyone. So how do you keep things civil and competitive?
A couple of weeks ago I decided to try and use video games to learn how to operate a manual transmission. After several hours behind a fake steering wheel I’ve determined I need several more hours behind a fake steering wheel.
Nothing’s better than getting home, saying auf pantsdersehen to anything more substantial than a pair of gym shorts and enjoying some small-screen entertainment. If your screen is usually an iRacing display, you’re in for a treat: the lovable wonks showed up before Le Mans to scan the Circuit des 24 Heures.
Here’s a teaser of the new F1 2015 game, which promises to be one of the most realistic ways to drop yourself right in the middle of the Formula One season action. Drive your favorite cars, visit your favorite tracks and contend for a season championships—all from your console or PC.
You'd think the development of what is likely the first computerized driving simulator with actual computer-generated visuals would be a big deal. An achievement like that would have set the standard for not just simulators, but would have been the genesis of every first-person driving game since. Which is why it's so…
The other day I happened to have an old video game console on, playing a racing game, and the actual little sprite used for the car caught my eye. It was so primitive and basic, but still undeniably a car. All in an 8x8 grid. That's an amazing artistic feat. So let's see if we can give it a shot!
Car companies now routinely license their car's name, look, and characteristics for driving games. Like all clever things, somebody had to do it first, right? So who was this daring, visionary company to first wise up to the value of putting their cars in videogames? It's a name that now is used to sell cheap cars in…
I love really early racing videogames. So much so that I even like making up ones that never existed. In fact, a ridiculous ad I made for one driving game that never existed was used in a recent Cracked article about advertising. And, from what I can tell, it was taken as real. This makes me quite happy.
I just got my hands on a real-live Xbox One and played a pre-release Forza 5 for several minutes. It sure looks impressive, with all the annoying details of real driving — glare, reflections, crap on your car — and there's a whole new physics engine and radically new approaches to AI. But it still felt like Forza.
Unless you just stick to playing Super Nintendo ROMs on your laptop like I do, you know that video gaming isn't a cheap hobby. The system, the games, the peripherals, the downloadable content... it all adds up quickly. Take Grid 2: Mono Edition. It will put you out a whopping $190,000!
Everything is social these days. If you don't tweet and update your Facebook status every 40 minutes, you are an outcast and a pariah. If you don't Instagram your meals, your friends will pretend not to know you. And if you don't develop a social gaming experience, nobody will buy your latest game. And that's why Grid…
We're on the precipice of the Forza Horizon launch and what will almost certainly become an obnoxious shitstorm perpetuated by people who wear racing shoes while playing console simulator racing games. They'll complain about the "physics" and how it isn't "real" enough for them.
Remember the very early '90s? It was like the late '80s, but for some reason everyone started thinking about Seattle. Many of us still had our Nintendo Entertainment Systems, and some of us may have been lured into playing the game based on the Tom Cruise NASCARvaganza, Days of Thunder. You know, Top Gun in racecars.
After being at this year's E3 and seeing the new Forza Horizon game, I realized how much I take for granted the fact that modern racing games look pretty much like actual video of racing. From a distance you can't tell. But it wasn't always this way, and some nostalgic, idiotic part of me misses that.