This '69 Mustang RTR-X, designed for future Need For Speed games, answers the question: how wild does a car have to be as appreciated in the real world as in a steroid-induced racing video game?

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Let's start with what the RTR-X is and it isn't:

It is:

  • Real
  • Crazy
  • Driveable

It isn't:

  • An old 'Stang under the skin
  • Something you can buy
  • Slow

Part of the increasingly common intersection of car culture, drift culture, and video game culture, the RTR-X was designed as a halo vehicle for Formula Drift Champ Vaughn Gitten, Jr. and a future car for the Need For Speed garage.

The car itself is built on a Dynacorn '69 Mustang Fastback shell with a custom chassis and suspension designed for smoking more than Don Draper in a shrink's office. The powertrain is no less than a Ford Racing Boss 302R crate engine and six-speed transmission. No power numbers yet, but the engine produces more than 400 hp out of the box through the sexiest looking set of velocity trumpets we've seen lately.

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The design is unique, blending classic American muscle car with the custom drift-style otaku. It's hard to process the giant deepdish rims painted like radioactive waste with that familiar hot rod shape mated with a chin spoiler they may have stolen off someone's vintage Fairlady.

It probably can't outrun a McLaren cop car, which is a bad thing because merely sitting on it is probably a traffic offense.