Custom Difficulty Gives an Honest Challenge—and Leaves Time to Rally

I move through the stages of difficulty in a sports video game like the stages of grief. Expert, Pro, Hard, Medium and Easy might as well be named Denial, Anger, Bargaining, Depression and Acceptance. In the past, I've started somewhere between anger and depression before moving on to acceptance. »7/15/13 12:41pm7/15/13 12:41pm

Forza Horizon Is The First Car Culture Racing Game

Horizon, Colorado — The console racing sim, as we know it, is rapidly approaching its natural limit. You can add more cars, different tracks, and continue to improve tire physics, but those wanting to virtually experience a race are likely to find a better chance at realism using rFactor, iRacing or any number of PC… »10/15/12 12:00pm10/15/12 12:00pm