Audi R8 Meets Gran Turismo 5 On The Nürburgring

Audi has taken its super-Bruce R8 to the Nurburgring to make some direct comparisons between real-world track driving and GT5: Prologue driving as well as letting loose some secrets on the upcoming non-glorified-demo GT5.

GTPlanet is also featuring an interview with Gran Turismo creator, Kazunori Yamauchi in which he reveals that the upcoming Playstation 3 racer will feature both active weather effects, night racing and the previously confirmed, damage modeling. Expect the virtual racer, Gran Turismo 5, to be the largest and most realistic entry in the series yet with a release on the PS3 expected later this year. Until then, we'll have to get our grubby hands on our overpriced copy of GT5: Prologue. [via Audi, GTplanet]

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So is the weather physics going to be as inaccurate as vehicle physics?

I really like the game; one of the better driving games out there. The physics modeling is pretty much unchanged since the original Gran Turismo despite what Digital Polyphony might claim. And I never found AWD or RWD handling to be correct. AWD cars all have amazingly neutral handling whereas RWD handle like FWD cars through turns. That's just one example. To call the game a simulation is a joke.

A better simulator is Life for Speed which even models tire flex and models suspension movement far more accurately, although GT5 certainly has nicer graphics. As for using racing games to learn tracks, that's been done for years with a variety of games. I forget which F1 game it was that drivers used to help memorize tracks.

All I can say is finish the damn game already. There's no justifiable reason for this game to take so long to develop. We don't need 20 different versions of a Civic or some unknown Daihatsu. What I don't understand is why Sony doesn't release incremental add-ons like car packs and track packs.