This “DeepDrive” is apparently unrelated to UC Berkeley’s program by the same name, which is also studying artificial “perception” for vehicles.

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As for GTA being used in the studies discussed previously–

“With artificial environments we can effortlessly gather precisely annotated data at a larger scale with a considerable amount of variation in lighting and climate settings,” PhD student at the University of British Columbia Alireza Shafaei, who has studied training computers with video games, told Tech Review. “We showed that this synthetic data is almost as good, or sometimes even better, than using real data for training.”

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Still, I feel like an ill-intentioned prankster could get in there and be a bad influence on the cars of the future. But I guess you could say that about any artificial intelligence.