The simple answer is resolution, but you likely knew that already. I played both the PS5 and PS4 versions of GT7 on my PS5, and it’s impossible to miss how much sharper the PS5 version is, as it runs at native 4K rather than the checkerboard construction the PS4 Pro implements. Of course, loading times are exponentially shorter on PS5, resulting in almost no wait for races. Seriously: It’s just a flash lots of the time, maybe three or four seconds in the worst-case scenario.

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But GT7's worst quality — its always-online nature — actually benefitted this study, as it enabled Digital Foundry’s John Linneman and Alex Battaglia to present the exact same replay data across multiple revisions of PlayStation hardware for a seamless comparison. As you can see, the PS5's power normally presents with far more detailed foliage and trackside assets; smoother edges with better anti-aliasing; more defined, precise shadows that render in full fidelity at longer distances; and higher quality car models, particularly for the computer-controlled vehicles the player is racing against.

In single frames, maybe it’s hard to tell a difference. But when switched back and forth, it becomes obvious why the PS5 version looks better. Toss in a dash of motion blur to dial up the sense of speed, and voilà: you’re looking at a new-gen product.

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Still, the PS4 version performs admirably on older hardware, and the fact Polyphony was able to get the game onto a nine-year-old console in a comparable — if far from perfect — rendition is something that should be celebrated. Because it means everyone can enjoy GT7, a game that is about spreading the joy of cars to everyone.