Credit: Sony Interactive Entertainment via YouTube

Indeed, the FIA is not mentioned once throughout the entirety of the studio’s press release. The FIA logo doesn’t appear anywhere in the trailer promoting this year’s events, except in footage from previous years, where it appears to have been digitally removed or blurred.

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A few weeks after that announcement, the FIA publicized a new partnership with Assetto Corsa Competizione, a multiplatform sim, as the new basis for the governing body’s 2022 Motorsport Games — a position Gran Turismo used to hold.

I reached out to a PlayStation spokesperson to ask for confirmation that Gran Turismo and the FIA are no longer collaborating. The representative referred me to Polyphony’s previous press releases. (For what it’s worth, the FIA remains in GT7 in the Brand Central page alongside numerous automakers and motorsport firms.) I also asked if organizers have any intention of adding a prize pool to GT competitions, but I received no response.

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Sim racing is bigger today than ever, but the genre’s household-name title — the one that launched racing sims into the mainstream 25 years ago — is all but absent from the professional esports conversation. Pro-level competitors are losing interest, and not just because of the championship format, or even the limited career potential. GT7 launching in woefully unfinished condition didn’t help things. The reigning Nations Cup champion, Italy’s Valerio Gallo, even said at one point that he wouldn’t defend his title until GT7 became “a proper game to play and esports ready.”

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Almost a month later, Gallo decided to toss his hat back in the ring, noting that if he forfeited the first round, he wouldn’t be able to participate in any future competitions, including the Salzburg in-person event.

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In June, Polyphony did finally update GT7 with the ability to change tracks in multiplayer lobbies — a critical feature that had been missing from the game since March, dissuading some pros from even playing casually with friends.

With little opportunity for career-level earnings, friendship and camaraderie is about the only thing keeping Gran Turismo’s top competitors involved. Pagandet recalled a favorite moment from his tournament days, one that took place far away from the glitz of the streamed competition. “One of the best days I’ve had in a World Tour was at Salzburg 2019, when we had a full free day and we grouped [in a hotel room] to play some old Gran Turismo in split-screen,” he said.

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Enthusiasm for Gran Turismo as an esports entity is fading, based on what I heard from current and former competitors.

“I see no near-term suggestion of big change nor positive changes,” Pagandet told me, “which is a shame as I believe there’s so much potential to unleash. But it’s contained within the small circle of what they want to do/are doing with it. I want to remain hopeful, but I think that if they don’t do a big refresh, even on fundamental levels, on their esports scene, it will not help [...] I’d be happy to be proven wrong.”

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Image for article titled The Stars of Gran Turismo's World Tournament See No Future in the Game (Update)
Photo: Clive Rose (Getty Images)

“I wonder to myself whether or not there’s too much of a push on trying to make GT like the virtual replica of real-life racing,” Solis said, noting that Polyphony is “trying to bring on partners from real life rather than bringing in sponsorship from the esports world. Because it’s obvious there’s no push whatsoever for the gaming sponsors from the esports side of things.”

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To Solis, the GT situation is painfully reminiscent of real-world motorsport, where it takes a huge amount of funding to enter the top levels of competition. “They’re following the culture of a sport that literally only cares about people with money, and that’s bad for the accessibility they want to promote,” Solis said. When sim racing first arrived, it was promoted as a way for everyday people to get involved in the world of motorsport. Today, it seems Polyphony has no interest in pursuing that opportunity.

Next year, Sony reportedly hopes to release a Gran Turismo movie, possibly to be directed by Neill Blomkamp. The prospective plot, per Deadline, “is the ultimate wish-fulfillment tale of a teenage Gran Turismo player whose gaming skills won a series of Nissan competitions to become an actual professional race car driver.”

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It’s inspired by the story of Lucas Ordóñez, who won the inaugural GT Academy competition in 2009 and springboarded from Gran Turismo into real-life racing, competing at a range of global sports car championships including the 24 Hours of Le Mans in 2011. Such a career trajectory was truly the stuff of Hollywood — until Gran Turismo, “the real driving simulator,” came about. Ironically, that dream, of gaming your way into a real racing career, has never been more attainable than it is right now. Just maybe not through Gran Turismo.

Update July 21, 2022: After this article was published, Jalopnik was informed that Polyphony Digital offered small payments to competitors who participated in online events on three separate occasions across 2020 and 2021, when in-person competitions were canceled due to the COVID-19 pandemic. The payments were intended to defray the cost of buying and setting up video streaming equipment, and the amount was identical for all participants in a given competition. The exact amount was not disclosed to Jalopnik, but multiple sources confirmed that the payments were roughly in line with what a competitor would spend to set up a high-quality streaming system.