aismail41
Adam Ismail
aismail41
Staff Writer at Jalopnik. 2017 Fiesta ST. Wishes NASCAR was more like Daytona USA.

Just a thought - don’t license cars. I get that there’s a certain segment of nerd who absolutely MUST drive an Audi R8 instead of a legally distinct equivilant, but like, screw that. Look at all the small-studio racers that still feel they have to splash out on licensure because idiot audiences expect it. Back in the Read more

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....it’s because not all car games are racing sims?

The real elephant in the room is that physics cost processing power for your CPU and GPU.

....if you really want to see what a robust Physics engine requires for “realistic damage” go play the MOST detailed car physics game there is: Beam.NG Drive. 5 minutes in that Read more

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I’ve always turned off damage if it’s an option that’s available. The damage messes with my OCD to a point where I would restart a race if I got minor damage on the last turn.  Read more

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If you have played BeamNG Drive then you know adding that level of realism would be fun, but minor dumps would take you out in no time. It would get old for all but the most hardcore racing nerds.  Read more

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We live in a very weird society, that people think “because our car can be damaged in a video game, it will impact our sales and reputation”

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The most memorable racing game for me was top gear rally for n64 because of all the levels a car could be damaged. Huge repair bills would make you drive more cautious or try and break the computers cars without damaging your own. Axles, intercoolees, radiators, shock absorbers , differentials could be damaged and Read more

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“Reflecting”. Yeah, I don’t actually agree with that. A lot of the Legends cars seem artificially inflated even compared with real life. Then some that are “priceless” (like one-off race cars that aren’t even for sale in real life) are actually pretty cheap. Read more

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You just read an entire article explaining why damage is less prevalent and realistic than it used to be, ignored the entire thing, and said the only reason is because developers are lazy?  Ok... Read more

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On a similar level, I hate the glut of recent action movies with absolutely indestructible CGI cars. Read more

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Scene: Young NASCAR fan perusing the aisles of their local game store circa January 2001, eager to spend their Christmas money Read more

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The risk of damaging or destroying the cars has never stopped Aston Martin, Chrysler, Ford, Ferrari, Lamborghini, Mercedes, Porsche, etc. from participating in real life racing events.
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Just like how villains are not allowed to use iPhones. Read more

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Lurking on the Gran Turismo Reddit, I came across a post venting about which cars can/cannot be turbo/ supercharged, which led to this gem:

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He said cosmetic. Actual performance affecting damage is usually handled separately than cosmetic damage. and many sim-style racing games will do an approximation of mechanical damage just fine. Read more

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Adam, thanks for investigating this...very illuminating! While a lot of this is, as you said, an “open secret”, it’s nice to have confirmation for someone who is actually in the thick of it. Read more

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I really don’t understand the obsession some people have with cosmetic damage in sim games. The entire point is just enjoy racing and not to crash into stuff like a 5 year old. It’s the equivalent of someone getting all honked off because crashing a 737 in MS Flight Simulator doesn’t leave a crater and spread bits Read more

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Say “Car A” can get all beat up and smashed up, whereas “Car B” can only be damaged a little bit. I’ve worked on games where you have that situation, and it looks inconsistent. Read more

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Once you’ve experienced real soft-body damage everything else just feels like a cheap gimmick.

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Well that’s just fucking stupid. I had to google this to be sure, but you had to have the navigation package just to stream audio over bluetooth! Another example of how Infiniti is completely fucking lost.  Read more

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I test drove a base model 2017 Infiniti QX50. Low miles, fair price...I was interested. The last step was to see how well it fit in my garage, so I took it on one last test drive. It fit fine, so I decided to commit. And since I was committing, I may as well connect my phone and listen to Spotify on my way back to the Read more

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