This isn’t an actual controller, it’s just a marketing stunt by Ford and Microsoft. But, uh, Ford....I would maybe buy this.
I fell in love with Forza Motorsport 6 the first time I hit a dynamic puddle at high speed and my BMW went apeshit.
There’s a cutscene, late in Metal Gear Solid V, that’s ostensibly serious but contains a musical interlude so awkward it sent me into giggle fits. A dozen missions later, there’s a harrowing sequence that ranks among the best video game scenes I’ve ever played. If you don’t know how to reconcile those two things,…
A little more than 10 years ago, not long after I quit my job to become a freelance writer, a colleague warned me that sometimes the work could be grueling and unrewarding. “I want to talk to you when you’re writing a story only for money,” he said. It took a decade, but I finally found that assignment: reviewing Mad…
Xbox boss Phil Spencer just announced that the Xbox One is getting backwards compatibility with 360 games later this year, which is pretty damn cool.
One week in early February, three top employees from the independent game studio Darkside Games flew to Redmond, Washington for a secret meeting with Microsoft.
This week, Rockstar is re-releasing Grand Theft Auto V on PS4 and Xbox One. The new version, which also comes to PC in January, has better graphics, new music, and a new first-person mode. You can now play the the bulk of the game—shooting, driving, skydiving, sexing—in first-person.
With Forza 5's Drivatar tech and player-controlled clubs with up to 1000 members, along with dedicated servers for smooth multiplayer connectivity, Forza Horizon 2 is arriving to Xbox One and Xbox 360 on September 30.
The people behind Project Cars—a racing game slated for PS4, Xbox One, PC, and Wii U this November—say this is all real gameplay footage.
At this point, I'm convinced that Project CARS isn't actually a racing game. It's a playable art installation that lets you take pretty pictures of cars. And things other than cars.
While the reaction to the improved graphics and control in the Xbox One's next-gen racing simulator has been enthusiastic, players have been grousing almost universally about one thing: pervasive microtransactions. Dev studio Turn 10 has heard the feedback and has just announced a new round of changes to …
The launch of the Xbox One in November brings with it Forza Motorsports 5, and as nice as the new game pad's haptic feedback is, racing fans are going to need something meatier. Something with force feedback and foot pedals and genuine suede leather. Oh hi there, Mad Catz Force Feedback Racing Wheel for the Xbox One.
The Ford GT40. So fast. So gorgeous. Even decades later, it still turns heads, and it still stops hearts. So if a guy who draws cars in video games for a living wants to pay tribute to a vehicle, there aren't many better options.
I detected nary an Australian accent from the characters in the new Mad Max game that made its surprise debut at E3 earlier this week. There will be no Australian voices, one of the game's creators told me. OK. At least Max's steering wheel's on the right. What else have they got here?
I just got my hands on a real-live Xbox One and played a pre-release Forza 5 for several minutes. It sure looks impressive, with all the annoying details of real driving — glare, reflections, crap on your car — and there's a whole new physics engine and radically new approaches to AI. But it still felt like Forza.