A couple of weeks ago I decided to try and use video games to learn how to operate a manual transmission. After several hours behind a fake steering wheel I’ve determined I need several more hours behind a fake steering wheel.
Nothing’s better than getting home, saying auf pantsdersehen to anything more substantial than a pair of gym shorts and enjoying some small-screen entertainment. If your screen is usually an iRacing display, you’re in for a treat: the lovable wonks showed up before Le Mans to scan the Circuit des 24 Heures.
Here’s a teaser of the new F1 2015 game, which promises to be one of the most realistic ways to drop yourself right in the middle of the Formula One season action. Drive your favorite cars, visit your favorite tracks and contend for a season championships—all from your console or PC.
You'd think the development of what is likely the first computerized driving simulator with actual computer-generated visuals would be a big deal. An achievement like that would have set the standard for not just simulators, but would have been the genesis of every first-person driving game since. Which is why it's so…
The other day I happened to have an old video game console on, playing a racing game, and the actual little sprite used for the car caught my eye. It was so primitive and basic, but still undeniably a car. All in an 8x8 grid. That's an amazing artistic feat. So let's see if we can give it a shot!
Car companies now routinely license their car's name, look, and characteristics for driving games. Like all clever things, somebody had to do it first, right? So who was this daring, visionary company to first wise up to the value of putting their cars in videogames? It's a name that now is used to sell cheap cars in…
I love really early racing videogames. So much so that I even like making up ones that never existed. In fact, a ridiculous ad I made for one driving game that never existed was used in a recent Cracked article about advertising. And, from what I can tell, it was taken as real. This makes me quite happy.
I just got my hands on a real-live Xbox One and played a pre-release Forza 5 for several minutes. It sure looks impressive, with all the annoying details of real driving — glare, reflections, crap on your car — and there's a whole new physics engine and radically new approaches to AI. But it still felt like Forza.
Unless you just stick to playing Super Nintendo ROMs on your laptop like I do, you know that video gaming isn't a cheap hobby. The system, the games, the peripherals, the downloadable content... it all adds up quickly. Take Grid 2: Mono Edition. It will put you out a whopping $190,000!
Everything is social these days. If you don't tweet and update your Facebook status every 40 minutes, you are an outcast and a pariah. If you don't Instagram your meals, your friends will pretend not to know you. And if you don't develop a social gaming experience, nobody will buy your latest game. And that's why Grid…
We're on the precipice of the Forza Horizon launch and what will almost certainly become an obnoxious shitstorm perpetuated by people who wear racing shoes while playing console simulator racing games. They'll complain about the "physics" and how it isn't "real" enough for them.
Remember the very early '90s? It was like the late '80s, but for some reason everyone started thinking about Seattle. Many of us still had our Nintendo Entertainment Systems, and some of us may have been lured into playing the game based on the Tom Cruise NASCARvaganza, Days of Thunder. You know, Top Gun in racecars.
After being at this year's E3 and seeing the new Forza Horizon game, I realized how much I take for granted the fact that modern racing games look pretty much like actual video of racing. From a distance you can't tell. But it wasn't always this way, and some nostalgic, idiotic part of me misses that.
I was able to slither into E3 this year, thanks to my friends at IndieCade, and, following all of your unconscious mindbeams, I made straight for the Forza Horizon booth. After waiting in a long, sweaty line I was finally able to try it out firsthand, and, even better, talk to the head of the studio about the game.
Chances are good that if you read yesterday's post about that racing simulator, you're a fan of racing games. And, chances are also good that the racing games you play and love so damn much are first-person — basically, where you're looking out of — or over — the windshield. Let's meet the unsung German engineer who,…
If you have that magic combination of wealth, lots of open space in your home, a non-existent or very understanding partner, and maybe a touch of agoraphobia, today's a great day. Ariel, makers of the skeletal Ariel Atom and simulator maker Motion Simulation have joined forces to produce what is likely the finest…
Using the sim Reckless Racing 2, a red and a silver MG F roadster, and the skills of remote control engineer James Brighton, Sony have shown off their new Xperia phone in a most elaborate way: by allowing people to drive the cars with their phones.