A total of 140 drivable cars from real life and fantasy. Miles of paved and dirt track. Incredible physical realism and a dazzling sensation of speed. Is there any way that the best part of Gran Turismo Sport could be the freaking photography simulator sub-game? Yes.
Back in the early 1990s when Sony was first branching out into gaming, a young designer named Kazunori Yamauchi wanted nothing more than to produce the racing game he had dreamed about since he was 15. Sony had other ideas in mind.