<![CDATA[Jalopnik: Gran Turismo]]> http://cache.gawker.com/assets/base/img/thumbs140x140/jalopnik.com.png <![CDATA[Jalopnik: Gran Turismo]]> http://jalopnik.com/tag/gran turismo http://jalopnik.com/tag/gran turismo <![CDATA[ Cover Your Eyes: The Porsche Panamera Mega Gallery ]]> Since the Germans invented Schadenfreude, it seems only appropriate that the new Porsche Panamera is so awful that we just can’t quit looking at it. With that in mind, we bring you the Porsche Panamera Mega Gallery: 41 pictures of LongBruce, the four-seat Porsche.

We have CarScoop to thank for pulling many of these photos off of the truly annoying Panamera minisite. In them, we can see a few new, intriguing details. First of which is the Turbo’s wing, which appears to extend upwards from its cubby at the base of the rear glass before the wings extend outwards to the edges of the glasshouse. That sounds pretty neat and we can’t wait to see video of it in action.

Also interesting is the hybrid drivetrain. That model will premiere some time during Spring 2009, so in the meantime we can only look at the battery location and hope that the extremely rearwards location will lend the vehicle some shadow of the 911s character.

Our favorite model is the brown version. Somehow the unfortunate color combines with the awkward shape to cancel out the negative aspects of both. If we were forced at gunpoint to purchase a Panamera, it’d be a brown one with a white interior.

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Jalopnik-5099428 Wed, 26 Nov 2008 18:30:00 EST Wes Siler http://jalopnik.com/index.php?op=postcommentfeed&postId=5099428&view=rss&microfeed=true
<![CDATA[ Maserati May Set All-Time Sales Record In 2008 ]]> Believe it or not, Maserati is on track to set an all-time sales record for 2008. We know it's hard to believe, what with products that are criminally gorgeous and an explosion of golden parachutes to pay for them. Sales are up 40% year-over-year, with the bulk coming from the Maserati Quattroporte (you know, the one you decided was best not in the JFG), set to sell over 7,000 units this year. That doesn't mean the Maserati Gran Turismo isn't holding up its end, especially now that they're apparently hot with the gay community.

[MotorAuthority]

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Jalopnik-5060461 Wed, 08 Oct 2008 09:40:00 EDT Ben Wojdyla http://jalopnik.com/index.php?op=postcommentfeed&postId=5060461&view=rss&microfeed=true
<![CDATA[ Ten Greatest Video Game Cars ]]> In honor of the vehicular hoonage video games allow us to safely perpetrate, we've selected these, the ten greatest cars from the annals of video game history. They have challenged the deftness of our readers thumbs, the quickness of their eyes and the flexibility of their notions of how gravity works. Whether in a racing sim, an action title or crime-ridden universe, these ten vehicles represent generations of rubber-burning enjoyment. Hit the jump to see them all.


10. G-6155 (Spy Hunter)

What is a "Spy Hunter" exactly and why is everyone trying to run the "Spy Hunter" off the road? It's hard to say, but few people locked into the excitement of playing Spy Hunter bothered to do anything but toss Road Lords off the screen to the hypnotic beat of the "Peter Gunn" theme. It had smokescreens, it had oil slicks and with a trip to the weapon van it was seriously armed. Most of all, it was sexy.


9.) Suzuki Escudo (Gran Turismo Series)


You started out with a Mazda Demio, worked your way up to a Del Sol and struggled your way through to a Mitsubishi 3000GT stacked so high with performance parts you could barely keep it on the road. You did all these things but you weren't anybody in Gran Turismo until you could plop down the insane cash for the even more insane Suzuki Escudo Pike's Peak Racer. How insanely fast was it? As Dr.Danger pointed out, you could achieve unreal speed by setting up a long draft on the oval course. Given the right setup the physics engine would even let you do a somersault with it. [Photo: IGCD.net]


8.) The 4x4 (Ivan "Ironman" Stewart's Super Off Road)


Growing up with arcades, there were two kind of people: the ones that looked for the multi-colored Street Fighter joysticks and the ones that looked for the (if you were lucky) triple steering wheels of Ivan "Ironman" Stewart's Super Off Road. It was the first steering wheel a lot of kids like Unregular got their pizza-stained hands on and, due to quick gameplay and NITROS, most of them were never the same again. [Photo: TeamTeaBag]


7.) Sweet Tooth's Chevy Ice Cream Truck(Twisted Metal)


Twisted Metal has a special place in our hearts for merging the concept of head-to-head destruction with a driving game in such an enjoyable package. Everyone had a favorite vehicle and a belief that their special weapon was the key to success. But no car managed to stir the imagination like Sweet Tooth, the insane clown in a Chevy Ice Cream Truck. It was tough. It was fun to drive. It had a giant clown head on the top of it. It was the ultimate extension of teenage angst in a purely digital form.
[Photo: IGCD.net]


6.) Mario's Kart (Mari Kart Series)


Who knew that a game essentially about go-kart racing could be so much fun? It manages to feature no vehicles or weapons from the real world. The race tracks are often shaped like characters. The physics of the game are completely unlike even kart racing. Yet time-after-time we manage to sit down with our friends and enjoy hours of the game on any console it appears on. As with other games, there is debate as to what kart is truly the best, but Mario's red kart clearly carries with it the best balance of speed, size and acceleration. Be on the lookout for that kart and LamerX with a red shell on your tail.


5.) Infernus (Grand Theft Auto Series)


It takes a lot of effort to stand out in a game that features, amongst other vehicles, an Armored Personal Carrier and an ambulance. What makes the Infernus so special to the Grand Theft Auto series is the durability of its enjoyment (if not its actual, rather poor, durability). Whether it's the Vector-based Infernus of GTA III or the Murcielago of GTA IV, there's little that's as much fun as hopping in the high-speed ride, finding the best ramp and learning how to fly higher than a helicopter. We imagine Msketchler is trolling a virtual world in one now. [Photo: IGCD.net]


4.) The Blue Racer (F-Zero)


The Blue Racer from F-Zero stands out on this list, and not just because it is the only car here without any wheels. When F-Zero debuted on the SNES it blew our minds. With its quasi-3D graphics it felt like a revolution in gameplay. It was as if we had gone from horse-and-buggy to hovercar. Though the differentiation between cars was for the most part completely visual, everyone seemed to want the Blue Racer when it was their turn at the controls. It not only carried the cover and looked the fastest, it felt the fastest. It is the only futuristic racer that Dr. Danger would pilot around Mute City. [Photo: Wikimedia]


3.) Hornet (Daytona USA)

Rather than bothering with the complicated licensing involved in creating a NASCAR-type game, SEGA pushed through a rather detailed racing simulator with made-up names. As the driver in the original version of Daytona USA you raced a Hornet, and only a hornet. Is it a Ford or a Chevy? We don't know. We just know that when anyone is invited to an event at Dave & Buster's the first test of skill is behind the wheel of Hornet. It looks like a stock car but it drives like a dream and takes abuse like Rodney Dangerfield.
[Photo Arcade-History]


2.) Buick Skylark (Driver: You Are The Wheelman)


Before there was a fully 3D Grand Theft Auto there was Driver: You Are The Wheelman. As an undercover cop asked to infiltrate the world or organized crime, you have to dodge the cops and carry out jobs for the villains without becoming one yourself. Rather than throwing the driver into an officially-licensed Dodge Intrepid or something equally as ridiculous, the designers start out the driver in what is essentially a Buick Skylark. The mix of tire-smoking rear-wheel-drive and a growling V8 make for classic and unforgettable enjoyment. It's one big reason to never part with that PS1.
[Photo: IGCD.net]


1.) Ferrari Testarossa (Outrun)

Though Hang On may have been the test-bed for the technology, the original Out Run arcade game was one of the first driving simulators to put the player head first into the action. It was the game that let us dream of actually cruising down familiar roads at high-speeds and it was the Ferrari Testarossa we associate with that dream. It combined the beauty of a classic Italian design with the fun of open-top driving. But the best feature, and the reason why we can't forget the car, was probably the girlfriend in the passenger seat. Any car that comes pre-equipped with a blonde passenger that's easily impressed by beating a checkpoint is the car for Kors and a ride worthy of our endless appreciation. [Photo: IGCD.net]

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Jalopnik-5054800 Thu, 25 Sep 2008 15:00:00 EDT Matt Hardigree http://jalopnik.com/index.php?op=postcommentfeed&postId=5054800&view=rss&microfeed=true
<![CDATA[ 2009 Maserati GranTurismo Spyder Caught With Breadvan Camo ]]> This strange looking Maser may appear to be a coupe, but sources say this is actually the upcoming Maserati GranTurismo Spyder, or as some are calling it, the GT-C. Whatever they end up calling it, expect a power-folding drop-top when the convertible hits showrooms around March. Of course, all that fancy auto roof origami means extra weight, so the car will likely use the extra muscle of the GranTurismo S' 434 HP 4.7-liter V8.

This tester seems to be using the same style of breadvan-inspired camo used to disguise the Ferrari California. While we can enjoy a good convertible on a nice sunny day, we'd actually rather have something with the long roofline of this testing mule. But it doesn't really matter, since we won't be able to afford one until that power-folding roof has become a manual folding hardtop, and then someone drives it into an overpass.
[AutoExpress]

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Jalopnik-398021 Mon, 07 Jul 2008 14:42:00 EDT Mark Arnold http://jalopnik.com/index.php?op=postcommentfeed&postId=398021&view=rss&microfeed=true
<![CDATA[ Nissan To Sponsor GT Racing Academy Competition ]]> Details have emerged from Sony's "PlayStation Day" in London that Nissan will be sponsoring a Gran Turismo-branded competition with one hell of an eventual prize: the opportunity to compete in a 24-hour race in Dubai next January. Getting to that race is quite the task, though. Beginning on May 23 you can fire up your PlayStation 3 and hit up the PlayStation Network to begin the dirty work of qualifying by virtual driving races.

To get to the 24-hour race it begins with elimination tournaments for Gran Turismo 5 Prologue. This will eventually whittle down to two winners who will then partake in four months worth of racing lessons eventually leading to the opportunity to take Godzilla around the track, for 24 hours of Dubai racing action. Sony will also be filming the bulk of the academy and will be made available for download on the PlayStation Network.

That only means it's time to get practicing. [Via Kotaku]

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Jalopnik-387689 Tue, 06 May 2008 15:40:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=387689&view=rss&microfeed=true
<![CDATA[ What's The Best Video Game From This Decade? ]]> In honor of yesterday's release of GT5 Prologue we've been holding on to a few video game QOTD's. Monday, we asked you about your favorite racing video game from the 1980's, yesterday it was racing games of the 1990's and today we're looking at the post-Y2K years when, despite the fall of civilization and technology, we have some pretty kicking games. By asking this question today we also give anyone insane enough to buy GT5 yesterday and play it the chance to chime in. But maybe there are some Project Gotham fans out there?

Perhaps someone will admit their love for Mario Kart Double Dash or maybe an arcade game like Carismo. If you own a Wii you can race through British streets in classic British cars in Classic British Motor Racing. Personally, we're partial to the arcade version of Tokyo Cop, which allows you and a friend to chose down the bad guys in a Kei Car. So many to enjoy, so much actual real person work to do. What games are occupying your time now?

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Jalopnik-380428 Wed, 16 Apr 2008 11:40:00 EDT Matt Hardigree http://jalopnik.com/index.php?op=postcommentfeed&postId=380428&view=rss&microfeed=true
<![CDATA[ What Is Your Favorite 90's Racing Game? ]]> In honor of today's release of GT5 Prologue we've been holding on to a few video game QOTD's. Yesterday, we asked you about your favorite racing video game from the 1980's and today we're zooming ahead chronologically to the 1990's. This is a decade that saw us go from Virtua Racing, a game so advanced it required a special processor in the cartridge, to the original Gran Turismo. You had games with performance and style as varied as Lotus Turbo Challenge and the original Twisted Metal. For good or ill we also got the original Grand Theft Auto top-down games.

Given the insane advances in technology and communication we saw a lot of changes in the racing/car games of the 1990's. Is your favorite an ideal racing simulator like GT1 or a nostalgic experience like Megarace? Just to rekindle some older memories, we've included the intro to the original Gran Turismo, which blew our tiny minds back in the day.

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Jalopnik-379908 Tue, 15 Apr 2008 11:40:00 EDT Matt Hardigree http://jalopnik.com/index.php?op=postcommentfeed&postId=379908&view=rss&microfeed=true
<![CDATA[ Confirmed: GT5, Prologue To Get Damage Modeling ]]> Kazanori Yamauchi told us that Polyphony Digital were getting close to finally including deformation, or damage modeling, in the Gran Turismo series, and we finally have some confirmation. Yamauchi recently said that the series will finally be implementing the long-awaited feature in the release of Gran Turismo 5 and it may even be available as a software update for Gran Turismo 5 Prologue as early as this fall. GT5 Prologue is still slated for an April 15 release in the United States. It's already available in Europe.

It's good to see the automakers warm to the idea of kids across the world smashing the hell out of their cars. It may not sound like a feasible idea at first, but it adds a completely new level of realism to the GT series that is already pushing the realistic boundaries of racing sims. [IGN via Kotaku]

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Jalopnik-376114 Fri, 04 Apr 2008 12:20:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=376114&view=rss&microfeed=true
<![CDATA[ Sony Welcomes European GT5 Prologue Release With Pit Lane Party ]]> Gran Turismo 5 Prologue is still a couple weeks away for us Yankee Doodle Dandies, but our European counterparts get a crack at the game now, as the demo is currently available for European PlayStation 3 consoles. To commemorate the release of the demo, Sony threw a pretty big party in London and had quite the repertoire of vehicles representing as well.

Sony brought in Ferraris, a yellow Lotus and Godzilla himself to an underground car park in London decorated like a real pit lane. The party included a live DJ, bars and, of course, arcade-style simulators running the demo of the highly anticipated game. A competition was also held looking for the top driver. Drew Forster took home the prize that included a trophy and two tickets to the Le Mans 24-hour race this summer. We're great at games, so we're sad we missed it. [Reuters]

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Jalopnik-373603 Fri, 28 Mar 2008 16:30:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=373603&view=rss&microfeed=true
<![CDATA[ Carmakers Warm To "Damage Modeling" In Games ]]> The final hurdle of realism may be crossed in Gran Turismo sooner than expected. Kazanori Yamauchi, the creator of the famed series, recently said:

We've had a lot of discussions with the manufacturers and although at the beginning they hated the idea of deformation, now they're slowly coming around to it. We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon.
And by "deformation" he of course means damage modeling, i.e. enabling the cars to show the evidence of wrecks, rollovers, and collisions. Believe it or not, the likes of Porsche and Ferrari aren't too keen on amateur drivers smashing the hell out of their glorious automobiles, even in a virtual realm.

Gran Turismo is one of the more realistic driving simulators available, but without damage modeling, it's still simply a video game. If its developers hope to get it to that next level, they need to convince manufacturers to greenlight the results of inadvertent mayhem. Even though it pains me to see amazing cars smashed to hell by our gaming-deprived editors, there is something thrilling about knowing my driving fuck ups have real consequences. [Kotaku] (Image)

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Jalopnik-372931 Thu, 27 Mar 2008 12:45:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=372931&view=rss&microfeed=true
<![CDATA[ Gran Turismo 5 Trailer Hits The Web, Web Too Slow to Keep Up ]]>
The Gran Turismo 5 trailer has emerged and we couldn't be more excited (though, we still haven't shelled out enough dough for a PlaySation 3). And while we can enjoy other racing simulators and motorsports games, we've been hooked since the Mazda Demio braking test in the original Gran Turismo for the PS1. In the trailer we get a mixture of vehicles (including a new Nissan GT-R), some track shots and one wicked soundtrack (no offense Cardigans).

What we know about the GT5 is that it's super realistic looking, it'll have the Nissan GT-R, the track from Top Gear and us scrounging for a few hundred bucks.

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Jalopnik-335668 Wed, 19 Dec 2007 11:45:00 EST Matt Hardigree http://jalopnik.com/index.php?op=postcommentfeed&postId=335668&view=rss&microfeed=true
<![CDATA[ Jalopnik Holiday Gift Guide: Gran Turismo 4 (GH Edition) ]]> Until someone at Bentley goes crazy, Gran Turismo is the only way we're going to get to flog a Speed 8 around some of the world's best race tracks. We could go on and on about the improved engine, the increased dynamics, the sharper graphics and better sounds &mdash but we'd rather talk about the cars. For GT4 there's 720 of them, ranging from the small and odd like the Autobianchi A112 to the ferocious and rare like the CLK GTR.

You're going to need a Playstation 2 to play one, but it's totally worth it. I mean, you've got to do something until GT5 comes out. And it's only $20.00 in Greatest Hits form. What are you waiting for?

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Jalopnik-326195 Mon, 26 Nov 2007 14:45:00 EST Matt Hardigree http://jalopnik.com/index.php?op=postcommentfeed&postId=326195&view=rss&microfeed=true
<![CDATA[ Subaru's Gran Turismo Simulator Dealy ]]> bumbeck_game.jpg

Things we know Bumbeck likes: StarQuests, Datsuns, Mission of Burma, pretty models and video games. Sadly, there were no Starions, Conquests or B210s, and Toyota sure as hell wasn't about to blast "Academy Fight Song" over the PA as they introduced the Yaris sedan. But over in the relative calm of the Subaru booth, there were pretty models. And one big freakin' video game: a fully-wired Petter-Solberg's-car simulator. He was lovin' the thing, and we think he especially liked it when the pretty model touched the steering wheel to set the game prefs. He was drivin' smooth and settin' fast times galore. Meanwhile, we got dizzy and contented ourselves with making donuts 'til the clock ran out.

Related:
Gran Turismo 4 Launches [Internal]

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Jalopnik-146618 Wed, 04 Jan 2006 23:52:39 EST Davey G. Johnson http://jalopnik.com/index.php?op=postcommentfeed&postId=146618&view=rss&microfeed=true