<![CDATA[Jalopnik: Gran Turismo 5 Prologue]]> http://cache.gawker.com/assets/base/img/thumbs140x140/jalopnik.com.png <![CDATA[Jalopnik: Gran Turismo 5 Prologue]]> http://jalopnik.com/tag/gran turismo 5 prologue http://jalopnik.com/tag/gran turismo 5 prologue <![CDATA[ Nissan To Sponsor GT Racing Academy Competition ]]> Details have emerged from Sony's "PlayStation Day" in London that Nissan will be sponsoring a Gran Turismo-branded competition with one hell of an eventual prize: the opportunity to compete in a 24-hour race in Dubai next January. Getting to that race is quite the task, though. Beginning on May 23 you can fire up your PlayStation 3 and hit up the PlayStation Network to begin the dirty work of qualifying by virtual driving races.

To get to the 24-hour race it begins with elimination tournaments for Gran Turismo 5 Prologue. This will eventually whittle down to two winners who will then partake in four months worth of racing lessons eventually leading to the opportunity to take Godzilla around the track, for 24 hours of Dubai racing action. Sony will also be filming the bulk of the academy and will be made available for download on the PlayStation Network.

That only means it's time to get practicing. [Via Kotaku]

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Tue, 06 May 2008 15:40:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=387689&view=rss&microfeed=true
<![CDATA[ Gran Turismo Creator Can Drive Real Cars, Too ]]> The mastermind behind the Gran Turismo series has proven that he can handle real cars as well as he took the 2009 Nissan GT-R for a joy ride. Not only could the game's creator, Kazunori Yamauchi, handle the famed Nurburgring track, but he did so with it wet. Yamauchi even cites his familiarity with the track from the video game to help his real life driving. I doubt Yamauchi beat the 7:29 mark on the same ring, but he manages to keep it on the slippery track. See, Mom, video games are good for something. Check out the video above for the clips of him driving and follow the link to see the entire clip that features interviews about Godzilla and more. [CarScoop]

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Fri, 02 May 2008 14:00:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=386607&view=rss&microfeed=true
<![CDATA[ Confirmed: GT5, Prologue To Get Damage Modeling ]]> Kazanori Yamauchi told us that Polyphony Digital were getting close to finally including deformation, or damage modeling, in the Gran Turismo series, and we finally have some confirmation. Yamauchi recently said that the series will finally be implementing the long-awaited feature in the release of Gran Turismo 5 and it may even be available as a software update for Gran Turismo 5 Prologue as early as this fall. GT5 Prologue is still slated for an April 15 release in the United States. It's already available in Europe.

It's good to see the automakers warm to the idea of kids across the world smashing the hell out of their cars. It may not sound like a feasible idea at first, but it adds a completely new level of realism to the GT series that is already pushing the realistic boundaries of racing sims. [IGN via Kotaku]

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Fri, 04 Apr 2008 12:20:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=376114&view=rss&microfeed=true
<![CDATA[ Sony Welcomes European GT5 Prologue Release With Pit Lane Party ]]> Gran Turismo 5 Prologue is still a couple weeks away for us Yankee Doodle Dandies, but our European counterparts get a crack at the game now, as the demo is currently available for European PlayStation 3 consoles. To commemorate the release of the demo, Sony threw a pretty big party in London and had quite the repertoire of vehicles representing as well.

Sony brought in Ferraris, a yellow Lotus and Godzilla himself to an underground car park in London decorated like a real pit lane. The party included a live DJ, bars and, of course, arcade-style simulators running the demo of the highly anticipated game. A competition was also held looking for the top driver. Drew Forster took home the prize that included a trophy and two tickets to the Le Mans 24-hour race this summer. We're great at games, so we're sad we missed it. [Reuters]

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Fri, 28 Mar 2008 16:30:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=373603&view=rss&microfeed=true
<![CDATA[ Carmakers Warm To "Damage Modeling" In Games ]]> The final hurdle of realism may be crossed in Gran Turismo sooner than expected. Kazanori Yamauchi, the creator of the famed series, recently said:

We've had a lot of discussions with the manufacturers and although at the beginning they hated the idea of deformation, now they're slowly coming around to it. We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon.
And by "deformation" he of course means damage modeling, i.e. enabling the cars to show the evidence of wrecks, rollovers, and collisions. Believe it or not, the likes of Porsche and Ferrari aren't too keen on amateur drivers smashing the hell out of their glorious automobiles, even in a virtual realm.

Gran Turismo is one of the more realistic driving simulators available, but without damage modeling, it's still simply a video game. If its developers hope to get it to that next level, they need to convince manufacturers to greenlight the results of inadvertent mayhem. Even though it pains me to see amazing cars smashed to hell by our gaming-deprived editors, there is something thrilling about knowing my driving fuck ups have real consequences. [Kotaku] (Image)

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Thu, 27 Mar 2008 12:45:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=372931&view=rss&microfeed=true
<![CDATA[ Play With It: Top Seven Examples Of Automaker-Video Game Industry Love-Making In New York ]]> There's a trend I'm beginning to notice around the massive halls of auto shows: scattered among the sheet metal, booth babes and PR flacks, there's a hell of a lot of video games — both your standard issue Xbox-PlayStation3 setups as well as the more elaborate simulators. Taking a look at just a few of the many examples that appeared at the New York Auto Show this past week, I think this is more than just a way of giving journalists something to do between press conferences — it's representative of a trend. Here's our carmaker-by-carmaker breakdown of what has to be construed as either a strategy of building "appeal with the youths" — or an attempt by the car companies to distract everyone from their impending new "Second Malaise Era" with flashing lights and loud noises.

Lexus:
Lexus brought a video game setup that made me do a double-take. It wasn't big, gaudy or flashy, but it was a great partnership. Lexus had three driving simulators set up running the highly anticipated Gran Turismo 5 Prologue that's due out in mid-April. Since it was obviously a Lexus partnership, the only vehicle available to try was the Lexus IS-F. You'll get my first impressions on the game later, but it was unique how much Polyphony, the developer of the Gran Turismo series, put into this event. The first day of the show, the simulator was running a custom-build platform (meaning the developers sent out a special copy of the game just for the show), but Polyphony managed to overnight Japanese retail builds of the full game to be used on the simulators. A groggy representative told me he was up until 3 a.m. waiting for the retail build and setting up the simulators to properly work with a PlayStation 3 and the Japanese game. That a lot of midnight oil for a cross-marketing opportunity.

mcla-saleen.JPGSaleen:
Saleen didn't have the biggest or most prominent booth at the New York Auto Show, but there was definitely a strong presence, at least from the video game perspective. Saleen and Rockstar games recently announced a partnership for Midnight Club Los Angeles. This game is slated for a third or fourth quarter release this year. However, Rockstar was happy to have a setup that allowed everyone, even our intrepid senior editor, the opportunity to play the game and showcase the exclusive partnership with Saleen right now. This was one of the more interesting video game integrations because Rockstar pulled out all of the stops to get the game to the show and promote both their new game; the Saleen Mustang S302 Extreme was also the star of the game. The game looks pretty good, and will probably keep people hanging around the Saleen booth. Obviously, the better a car comes off in a game, the more likely it is that the excitement embodied in an automotive brand will rub off on gamers.

subaru-gt4pro.JPGSubaru:
Subaru has been at it with the video games for quite some time. This year, as at many past trade shows, they featured triple-screen simulators running Gran Turismo 4 Prologue. There were three simulators available, and a decent sized area of the Subaru booth was roped off to accommodate waiting lines. Subaru seems to have figured out that the game both keeps people hanging around the booth and, because it showcases the WRX STi, reinforces Subaru's devotion to motorsports. We're not just for hippies in Vermont and families in Berkeley, the message seems to be. We're down with speed and handling as well.

tundra.JPGToyota:
Toyota deployed a slightly different gaming setup to promote its big pickup truck. The Tundra Game had the look and feel of Paperboy and served as more of an advergame than something that was legitimate fun. Nevertheless, it shows that Toyota went to the effort of hiring designers and developers to create something game-like to include in the Toyota trucks booth, thereby catching a ride on the trend.

vw-gti.JPGVolkswagen:
VW brought a nausea-inducing game. A driver's seat and steering wheel were attached to platform that spun around as the unlucky participant piloted a GTi. Spinouts could have induced vomiting. Note to the board of directors: You've got to play this video-game gambit right—causing potential customers to retch isn't the way to go.

statefarm.JPGState Farm Insurance:
State Farm brings their driving simulator to almost every show. It's a full-sized rig that sits on actuators, mimicking all of the bumps and bruises of real-world driving. Also included in the booth were three individual driving simulators running the Nascar 2003 game, unfortunately. State Farm continues to promote driving safe, but it doesn't seem to know that there are some new games out there. Oh well,"A" for effort, and for being something of a pioneer in this trade-show sub-genre.

jeep-wii.JPGJeep:
The Jeep booth boasted two Nintendo Wii setups, running a skateboard game. There's no explanation why, but it seems that the Jeep booth is so boring that event-planning staff figure they need Wiis to keep people entertained. There's a sub-trend here, as Wii seems to show up in a lot of boring media-oriented contexts these days. I guess journalist have a lot of free time to perfect their Guitar Hero skills.

Conclusion
It's apparent that auto-related video games can be a big part of any enthusiast's life, so I'm happy to see Polyphony and Rockstar go balls to the wall by getting involved in the auto industry and recognizing the natural cross-branding and promotional opportunities at trade shows. And I would like to see more companies getting involved. How about Logitech setting up a booth demonstrating the wheels and pedals that they offer? What about seeing some of the other big racing-game developers? Burnout and Forza are a couple racing series that seemed to be absent from the show.

Sure, the L.A. Auto Show will never replace E3, or at least what used to be E3. But the video game industry is definitely beginning to link itself more closely with the auto industry—and the car biz is recognizing that hooking up with the massively profitable-game industry can provide it with a variety of marketing opportunities. Car shows tend to be about actual experiences; you finally see the cars in the flesh, as opposed to in photos or on videos. But this actual experience is fairly static, because the vehicles don't do anything except sit there and look pretty. Bringing them to life in a virtual realm can only help.

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Mon, 24 Mar 2008 13:30:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=370782&view=rss&microfeed=true
<![CDATA[ GT5 Prologue Ferrari F40: First Look ]]> You saw the list of Gran Turismo 5 Prologue cars and features the other day. But now we've got pictures of the 1992 Ferrari F40, one of the hottest cars available for the game. I've played my fair share of the Gran Turismo series and I must say that this F40 is one of the most beautiful creations to become part of the game so far. So uh, stop reading and check out the high-resolution images below. Please be sure to keep your pants on, as well. [GT Planet]

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Tue, 11 Mar 2008 16:30:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=366559&view=rss&microfeed=true
<![CDATA[ Gran Turismo 5 Prologue Car, Feature Lists Now Available ]]> Remember Gran Turismo 5 Prologue? You know that glorified full-priced demo of GT5? The car and feature list is now available, and I am mighty impressed for the semi-real-game nature of GT5 Prologue. Some of the interesting features include a drift mode where drifting is judged based on multiple variables, in-depth car tuning, two-player split screen racing and a few new race events for online and offline play. Click through to see the full list of cars and check out the new trailer that is so beautiful the dragons from the fantasy games perk up their ears in anticipation.

  • Acura NSX '91
  • Alfa Romeo 147 TI 2.0 TWIN SPARK '06
  • Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
  • Amuse S2000 GT1 Turbo
  • Amuse/Opera Performance Gran Turismo 350Z RS
  • Art Morrison Corvette'60
  • Aston Martin DB9 Coupe '06
  • Audi R8 4.2 FSI R tronic '07
  • Audi TT Coupe 3.2 quattro '07
  • Blitz Dunlop ER34 '07
  • BMW 135i Coupe '07
  • BMW 135tii '08
  • BMW M3 Coupe '07
  • BMW Z4 '03
  • Chevrolet Corvette Z06 (C6) Tuned Car
  • Chevrolet Corvette Z06 '06
  • Citroen C4 Coupe 2.0VTS '06
  • Clio Renault Sport V6 24V Tuned Car
  • Daihatsu Copen Active Top '02
  • Daihatsu OFC-1 '07
  • Dodge Viper GTS
  • Dodge Viper SRT10 Coupe
  • Dodge Viper SRT10 Coupe Tuned Car
  • Ferrari 512BB '76
  • Ferrari 599 '06
  • Ferrari F40 '92
  • Ferrari F430 '06
  • Ford Focus ST '06
  • Ford GT '05
  • Ford GT Tuned Car
  • Ford Mustang V8 GT Coupe Premium '07
  • Honda Integra TYPE R '04
  • Honda NSX Type R '02
  • Jaguar XK Coupe '06
  • Lancia Delta HF Integrale Evoluzione '91
  • Lexus IS F '07
  • Lexus IS F Tuned Car
  • Lotus Elise 111R '04
  • Lotus Elise 111R Tuned Car
  • Lotus Elise '96
  • Lotus Elise Tuned Car
  • Mazda Atenza Sport (2007 Tokyo Motor Show reference exhibit)
  • Mazda RX-7 (FD) Special Tuned Car
  • Mazda RX-7 Spirit R Type A (FD) '02
  • Mazda RX-7 Spirit R Type A (FD) Tuned Car
  • Mazda RX-8 Type S '03
  • Mercedes-Benz SL 55 AMG '02
  • Mine's BNR34 Skyline GT-R N1 base '06
  • Mini Cooper-S '06
  • Mitsubishi Lancer Evolution IX GSR '05
  • Mitsubishi Lancer Evolution X GSR Premium Package '07
  • Mitsubishi Lancer Evolution X GSR Tuned Car
  • Mitsubishi Lancer Evolution IX GSR Tuned Car
  • Nissan Fairlady Z Version S '07
  • Nissan GT-R '07
  • Nissan GT-R Proto '05
  • Nissan Skyline Coupe (V36) Tuned Car
  • Nissan Skyline Coupe 370GT Type SP '07
  • Nissan Skyline Coupe Concept '07
  • Nissan Skyline GT-R V-spec II Nur '02
  • Nissan Skyline Sedan 350GT Type SP '06
  • Peugeot 207GTI '07
  • Peugeot 307cc Premium AVN '04
  • RE Amemiya FD3S RX-7
  • Renault Clio Renault Sport V6 24V '00
  • Subaru Impreza Sedan WRX STI spec C Type RA '05
  • Subaru Impreza WRX STI (18inch BBS Wheel Option) '07
  • Suzuki Cappuccino '95
  • Suzuki Cappuccino Tuned Car
  • Suzuki Cervo SR '07
  • Suzuki Swift Sport '07
  • Suzuki Swift Sport Tuned Car
  • TVR Tamora '02
  • TVR Tuscan Speed 6 '00
  • Volkswagen Golf GTI '01
  • Volkswagen Golf V GTI '05

Also included in the game is six different tracks to choose from including a Suzuka Circuit, Eiger Nordwand, Fuji Speedway, a London city track, Daytona International Speedway and a high speed ring. The game is still slated for an April 15 release on the PlayStation 3. [Winding Road; AB]

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Mon, 10 Mar 2008 17:30:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=366011&view=rss&microfeed=true
<![CDATA[ Gran Turismo 5 Prologue Video Preview ]]> The most beautiful and highly anticipated next-generation racing simulator is inching its way towards completion. Gran Turismo 5 Prologue is the name of the game, and we've got a preview. "Prologue" means it's not the full game. Actually, it's like a glorified demo that will cost $40, include 5 tracks, 16-player online racing and more than 30 cars. Prologue is slated for an April 17 release date on the PlayStation 3, with the full GT5 game coming sooner or later. At least by the time PlayStation Ocho rolls around. [Techeblog]

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Fri, 08 Feb 2008 14:00:00 EST Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=354368&view=rss&microfeed=true
<![CDATA[ Gran Turismo 5 Intro Makes Playstation 3 Price Look Reasonable ]]>
In case you missed it, there has been a playable Gran Turismo 5 demo available for download since October. If you have a Playstation 3, we'll assume your thumbs have been bleeding since then. If not here's the intro video. Pretty would be an understatement. If the GT5 trailer we brought to your eyes last year was just sip of the full game, this one is a Big Gulp of Jolt Cola. The game that always falls like manna from racing-sim heaven is already out in Japan, but we have to wait till February 19 for the full version of Gran Turismo 5 Prologue to hit the US.

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Thu, 10 Jan 2008 14:30:00 EST Ben Wojdyla http://jalopnik.com/index.php?op=postcommentfeed&postId=343389&view=rss&microfeed=true