<![CDATA[Jalopnik: Gaming]]> http://cache.gawker.com/assets/base/img/thumbs140x140/jalopnik.com.png <![CDATA[Jalopnik: Gaming]]> http://jalopnik.com/tag/gaming http://jalopnik.com/tag/gaming <![CDATA[ Midnight Club: Los Angeles Gets Pushed Back; Saleen Sheds A Tear ]]> The latest addition to the Midnight Club series, Midnight Club: Los Angeles, is getting its previously announced release date pushed back a month, to October 7 in North America and October 10 in Europe. That's the bad news. The good news is what you get to drive once it finally shows up in stores.

This open-world racing sim features vehicles like the Nissan R34 Skyline GT-R, Saleen S302 Extreme, Saleen S7, Dodge Challenger SRT8, 2010 Chevy Camaro and more. So yeah, the wait sucks, but think of the gas you'll save not driving to Best Buy. [Kotaku]

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Thu, 03 Jul 2008 15:00:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=397839&view=rss&microfeed=true
<![CDATA[ Auto-Inspiration: The Real-Life Cars Behind Grand Theft Auto IV ]]> It may not have the racing chops of say Gran Turismo 5 Prologue or Midnight Club: Los Angeles, Grand Theft Auto IV is still a big-title game for 2008 (probably the biggest wethinks) with some big-time automotive tie-ins. There are more than 100 different vehicles to play with, most of which are inspired in one way or another by real-life automotive counterparts. Click through to take a look at the purpose of driving in GTA4, and learn how some of the more notable in-game cars compare to their non-pixelated brethren. It's definitely become a two-way street between the automotive and video game industries.

How Cars Are Used In GTA4

  • Transportation: Since Liberty City — the setting of GTA4 and modeled after New York City — is an open-world environment, meaning you can go anywhere at any given time, cars are pretty damn important. For a reference, the open world is so large that it could take 10 minutes or more to travel from one end to another.
  • Missions: Driving is a crucial part of almost every mission. Whether you're tasked with escorting a hooker, stealing a specific car, or just running a simple car chase, cars are an essential aspect of the storyline.
  • As A Weapon: Whether running people over in missions or just screwing around plowing down the sidewalk, a properly piloted car becomes a potent weapon. If you prefer more traditional armaments, you can also break out the windshield and fire either a handgun or SMG, or drop grenades while cruising around Liberty City.
  • Racing: Early in the game you meet up with Brucie, a steroid-enhanced meathead who sets you up with street races all around Liberty City.
  • Entertainment: Most vehicles in the game have a radio that can be tuned to a wide variety of always-entertaining radio stations. Oh, and you can pick up hookers in your ride and choose from one of three different "services."

BANSHEE.jpgBanshee
You'll soon learn that the Banshee is one of the better vehicles in the game. This Panoz Esperante knockoff features just a hint of Dodge Viper. With a top speed of 208 mph, a 0-60 time of 4.4 seconds, and near perfect brakes, the Banshee is one of the more common vehicles in GTA4 that can get you around in a hurry.

BLISTA.jpgBlista Compact
A lot of the vehicles that populate Liberty City take their cues from the 80s and 90s. One of the better of these vehicles is the Blista Compact. This vehicle obviously gives its hat tip to the Honda CRX and VW Corrado, and sports a top speed of 186 mph along with other decent, if not "blista-ring" statistics.

FXT.jpgCavalcade & Cavalcade FXT
You can't have a game that focuses on crime and the underworld of society without the classic Cadillac Escalade...even one with a little Hi-Lux thrown in for laughs. As in real life, there's a regular version of the luxury SUV and the FXT truck version. Both of these vehicles are great for GTA4 because they are 4WD and particularly durable, allowing them to stand up to bullets, collisions, and other common occurrences in Liberty City.

COMET.jpgComet
No, not that Comet. This Comet is a quick little bugger that takes its nod from the 996-series Porsche 911 while paying homage to the venerable 959. It's 4WD and tops out at 208 mph. The Comet is a really rare gem, but there's a mission from Brucie where you're given the vehicle. At this point, if you're ever given a very nice car in a mission, it's your best bet to just store it.

COQUETTE.jpgCoquette
The Coquette is another speedy two-door coupe. It's RWD and tops out at 208 mph. Unlike the Comet, it's a little less rare, so there's better luck of finding it around town. If you couldn't already tell, that appears to be an NSX staring at you through the body of a Testarossa. And the Corvette reference, both in name and appearance, is unmistakable.

DILETT.jpgDilettante
The folks at Rockstar Games are obviously concerned about ridiculous gas prices. That's why they've provided the Dilettante, a thinly-veiled Toyota Prius. Without the need to fill up with gas in the game, there's no way to truly tell if the Dilettante is a hybrid, but one interesting caveat is the fact that this vehicle is noticeably more quiet than any other vehicle in Liberty City. It may be the silent killer in real life, but it's not too shabby at smashing pedestrians on the screen either.

INFERNUS.jpgInfernus
In terms of performance, this is the best of the best in GTA4, rightfully so considering it's essentially a Diablo/Murcielago blend. The Infernus is one of the most rare in the game, but luckily a gay man rewards you with this vehicle — which he took from his high-profile lover — for doing some missions for the guy (seriously). Just make sure you store the Infernus rather than taking it for a joyride where you end up wrecking it. In-game, the Infernus has a top speed of 208 mph, a $100,000 value, a 4.4-second 0-60 time, excellent brakes and more.

MOONBEAM.jpgMoonbeam
You think we would let this list escape without the Moonbeam, which gives a nod to the best van ever made? Performance-wise, the Moonbeam kind of sucks, but it's good for the missions requiring you to haul around a lot of people.

PATRIOT.jpgPatriot
The Patriot is a vehicle worth reckoning with in GTA4, obviously taking its form from the Hummer H2 and it's smaller sibling. Unlike the real-life Hummer and all of its accompanying stereotypes, this is a very useful vehicle in-game — mostly because gas is non-existent, the Patriots are everywhere and they are built like tanks, which can be good for car chases and more. In-game, the Patriot is a 4WD vehicle with a top speed of 145 mph and a value of $50,000. Oh, and the American flag paint job is a nice touch.

PRES.jpgPresidente
At first the Presidente seems like a pretty cut and dry four-door luxury sedan that most of the mob bosses drive throughout the game. Though the headlights scream Charger , a little closer examination of the rear taillights would suggest the Presidente is all about the Cadillac CTS...and the 175 mph top speed would hint CTS-V.

PMP600.jpgPMP600
Like the Presidente, the PMP600 serves as a great boss-car in-game. The fenders and front of the PMP600 definitely have a 300C feel. Other than the nice stereotypical mobster-boss usage, it's a pretty average vehicle. It can stand up to a barrage of bullets, though, which is always helpful.

RUINER.jpgRuiner
The Ruiner is another one of the older-looking, but still good vehicles in the game. The t-tops and headlights would suggest that the Ruiner most closely resembles an 80's Camaro, but no one would argue that there's an aura of 280Z in the mix. It's a nice and speedy RWD vehicle with a 186 mph top speed and 6.3-second 0-60.

SABREGT.jpgSabre GT
Don't think GTA4 is all about fancy sedans and rusted beaters. The Sabre GT is a homage to the classic muscle car, with Monte Carlo and Torino influences most obvious. Like most vehicles in Liberty City, the Sabre GT is available in a variety of colors and offers the classic racing stripe. In-game, the Sabre GT tops out at a nice 175 mph, but a low level of collision durability ensures that the vehicle won't last as long as some other options.

STALLION.jpgStallion
Like the Sabre GT, the Stallion is another nice classically styled muscle car featured in Liberty City. Trying to pinpoint a real life counterpart isn't as easy as some of the other cars featured on the list, but we certainly detect some LeMans and maybe Javelin in there. You be the judge. In-game the car is pretty mediocre. It's RWD and tops out at 165 mph. If anything, it has nice brakes.

SULTANRS.jpgSultan RS
This one goes out to the tuner crowd that is definitely playing this game. Seriously, we can't even enjoy a video game without carbon fiber madness? The headlights and spoiler say Lexus IS/first-gen Integra. In terms of performance, the Sultan RS is pretty speedy at 186 mph and the handling is nice with the AWD and decent brakes.

SUPERGT.jpgSuper GT
The Super GT is another very speedy, yet rare, coupe featured in GTA4. It tops out at 196 mph and the oval shaped front grill clues this vehicle to be an Aston Martin Vanquish knockoff.

TURISMO.jpgTurismo
If you're going to find a supercar while roaming the streets, you're most likely to stumble upon a Turismo. This is a 208-mph beast with a mid-engine. This car obviously takes cues from the Ferrari 360 with some Venturi influences. Note that this vehicle lacks durability, so be careful out there.

URANUS.jpgUranus
This is only funny because the car's name is Uranus and it looks like a Ford Escort GT. We're not sure if one of the designers just had a bad experience in high school with the car (which isn't that uncommon) but come on, the Escort GT is worthy of a name better than Uranus — just ask the MAKE LeMons team (sans the GT part).

VOODOO.jpgVoodoo
The Voodoo deserves a mention because it has been a nostalgic part of the Grand Theft Auto series. Not only does it blend styling from the 1959 Impala and possibly an equivalent vintage Imperial, but in previous GTA titles this car was outfitted with functional hydraulics. Pardon the stereotyping, but It's also generally driven by gangster-type persons in Liberty City who will try to fight you upon carjacking.


(Huge shout-out to GTA4.net for providing raw details and pictures of the vehicles.)

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Wed, 04 Jun 2008 16:00:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=394784&view=rss&microfeed=true
<![CDATA[ Car Visor Entertainment Center Does Everything Except Block The Sun ]]> There's no reason to dismantle your vehicle or upholstery to install in-car entertainment systems, all you have to do is be creative, like with this car visor, which houses a 7-inch 16:9 widescreen LCD. Included is a DVD player and a video game console. The DVD player is capable of playing the whole lot of formats including DVD, SVCD, VCD, DVCD, CD, CDG, CD-R and CD-RW. Not only can it play videos, but it includes ports to plug in game controllers for some video game fun. There will be no Gran Turismo or Grand Theft Auto IV, but it does have a selection of 8-bit games capable of entertaining for at least one hour of that 20 hour road-trip with the family. The best feature is its ease-of-use.

There's no complicated installation or hacking-and-slashing required. Just replace your current sun visor and give it a little 12V DC juice and you're ready to go. It even includes an FM transmitter so the whole family can enjoy your horrible taste in movies. If there's anything to worry about, it's the price. This is available from a no-name Asian manufacturer for $100, which seems a bit low for everything it promises. Oh, and you may want to worry about dying in a fiery crash while playing a Street Fighter knock-off on your sun visor.

[Chinavision via Technabob]

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Mon, 12 May 2008 16:00:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=389589&view=rss&microfeed=true
<![CDATA[ Codemasters Wins F1 Video Game Bid ]]> Forget about everything we speculated yesterday regarding next-generation Formula 1 video games after Sony opted out of renewing the ridiculously high bid Bernie Ecclestone wanted for F1 licensing. Game maker, Codemasters, turned the right tricks on old Bernard and has won the rights to license a F1 game (and pay F1 an undisclosed, but likely ridiculously high fee). The fun doesn't end there, there's plenty of more details that makes this great news for F1 fans.

Codemasters has said that the F1 game will be multi-platform—meaning if you own any next-generation console, portable gaming system or even a PC capable of gaming, there's a really good chance you'll be able to pick up the new F1 game from Codemasters. The deal locks up the rights to all Grand Prix circuits, F1 teams, cars and drive likenesses. The cherry on top of it all is that the deal is multi-year, so we can expect solid F1 games for years to come.

It's not too surprising that Codemasters would fork over the dough for the license. This is the same developer responsible for the Colin McRae and Race Driver games.

The game, currently going by the name FIA Formula One World Championship is looking at a 2009 release date. (Thanks to everyone who sent in tips on this)[Kotaku]

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Fri, 09 May 2008 15:20:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=389038&view=rss&microfeed=true
<![CDATA[ Formula 1 Gaming Taking A Vacation? ]]> We have some bad news to those that enjoy getting behind a Formula 1 racer and careening down the track (virtually, that is): it looks as though Formula 1 gaming may be taking a hiatus after a dispute between F1 bossman, Bernie Ecclestone, and Sony, the current F1 license-holder. Way back when, Sony agreed to pay $75 million for a five year licensing deal with F1 between 2002 and 2007. Now F1 is reportedly asking for a big increase that Sony does not want to pay. Don't break out the tissues yet, diehard F1 fans, there are other options available.

It's Sony Computer Entertainment that is looking to win the bid, and if they don't reach an agreement with Formula 1, other game manufacturers may jump in and be willing to pay whatever Ecclestone wants for licensing. We don't think F1 gaming is done for, but those waiting for a hot and exciting next-generation racing title may have to wait a little while. [Kotaku]

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Thu, 08 May 2008 15:20:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=388597&view=rss&microfeed=true
<![CDATA[ Nissan To Sponsor GT Racing Academy Competition ]]> Details have emerged from Sony's "PlayStation Day" in London that Nissan will be sponsoring a Gran Turismo-branded competition with one hell of an eventual prize: the opportunity to compete in a 24-hour race in Dubai next January. Getting to that race is quite the task, though. Beginning on May 23 you can fire up your PlayStation 3 and hit up the PlayStation Network to begin the dirty work of qualifying by virtual driving races.

To get to the 24-hour race it begins with elimination tournaments for Gran Turismo 5 Prologue. This will eventually whittle down to two winners who will then partake in four months worth of racing lessons eventually leading to the opportunity to take Godzilla around the track, for 24 hours of Dubai racing action. Sony will also be filming the bulk of the academy and will be made available for download on the PlayStation Network.

That only means it's time to get practicing. [Via Kotaku]

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Tue, 06 May 2008 15:40:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=387689&view=rss&microfeed=true
<![CDATA[ MADD Upset Over Drunk Driving In GTA4 ]]> For those that haven't turned on a television or viewed any other website in the past 48 hours, the highly anticipated Grand Theft Auto IV was released to the masses. Like previous GTA's, driving is a huge part of the gameplay, but this version even includes drunk driving, which makes the folks at MADD a touch unhappy.

In the game you can visit a bar. Upon exiting the bar you stumble around like crazy and the antics get even crazier when you get into a car. The car swerves around everywhere and is quite hard to control.

In a statement, MADD said:

Each year nearly 13,500 people die in drunk driving crashes and another half a million are injured in alcohol-related traffic crashes. This is why MADD is extremely disappointed by the decision of the manufacturers of the game Grand Theft Auto IV to include a game module where players have to drive drunk. Drunk driving is not a game and it is not a joke. Drunk driving is a choice, a violent crime and it is also 100 percent preventable. MADD is calling on the Entertainment Software Ratings Board to reclassify Grand Theft Auto IV as an Adults Only game, a step up from the current rating of Mature and for the manufacturer to consider a stop in distribution - if not out of responsibility to society then out of respect for the millions of victims/survivors of drunk driving.
MADD has its point, but then again, this game already pushes every other boundary. If you take out the drunk driving then you have to take out the hookers, relentless killing and thievery, which would make the game socially responsible and therefore unappealing to the vast majority of Americans. [CG] ]]>
Fri, 02 May 2008 17:00:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=385825&view=rss&microfeed=true
<![CDATA[ Gran Turismo Creator Can Drive Real Cars, Too ]]> The mastermind behind the Gran Turismo series has proven that he can handle real cars as well as he took the 2009 Nissan GT-R for a joy ride. Not only could the game's creator, Kazunori Yamauchi, handle the famed Nurburgring track, but he did so with it wet. Yamauchi even cites his familiarity with the track from the video game to help his real life driving. I doubt Yamauchi beat the 7:29 mark on the same ring, but he manages to keep it on the slippery track. See, Mom, video games are good for something. Check out the video above for the clips of him driving and follow the link to see the entire clip that features interviews about Godzilla and more. [CarScoop]

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Fri, 02 May 2008 14:00:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=386607&view=rss&microfeed=true
<![CDATA[ Force Dynamics Driving Simulator Gets Put To The Mario Kart Test ]]> We're no stranger to driving simulators around these parts. Tradeshows bring in simulators by the boatload, but this is definitely a new twist on the old faux-driving technology. Force Dynamics is a leading manufacturer of driving simulators and has paired one of its 301 model simulators with debatably the greatest driving game of all time: Super Mario Kart. You know how the L and R buttons would provide the tiny hop? Yeah, this even replicates that. [Force Dynamics]

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Tue, 29 Apr 2008 14:40:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=385244&view=rss&microfeed=true
<![CDATA[ Gaming With Porsche Branded Peripherals Almost Like Driving Real Thing ]]> If cruising around in your Porsche 911 in the latest installment of the Gran Turismo series lacks a certain realism, you may be ready for the officially branded Fanatec Porsche 911 Turbo Racing Wheel gaming peripherals. Consisting of a wheel, shifter and pedals, the driving set is available as wireless controllers for the PlayStation 3. It includes support for force feedback and more. For all this performance, expect to pay a $350 entry fee for the privilege of using official Porsche branded racing peripherals. Unfortunately the setup won't help improve the realism of the whole "parent's basement" gaming environment. [Fanatec via SlipperyBrick]

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Mon, 28 Apr 2008 17:00:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=384913&view=rss&microfeed=true
<![CDATA[ Confirmed: GT5, Prologue To Get Damage Modeling ]]> Kazanori Yamauchi told us that Polyphony Digital were getting close to finally including deformation, or damage modeling, in the Gran Turismo series, and we finally have some confirmation. Yamauchi recently said that the series will finally be implementing the long-awaited feature in the release of Gran Turismo 5 and it may even be available as a software update for Gran Turismo 5 Prologue as early as this fall. GT5 Prologue is still slated for an April 15 release in the United States. It's already available in Europe.

It's good to see the automakers warm to the idea of kids across the world smashing the hell out of their cars. It may not sound like a feasible idea at first, but it adds a completely new level of realism to the GT series that is already pushing the realistic boundaries of racing sims. [IGN via Kotaku]

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Fri, 04 Apr 2008 12:20:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=376114&view=rss&microfeed=true
<![CDATA[ Sony Welcomes European GT5 Prologue Release With Pit Lane Party ]]> Gran Turismo 5 Prologue is still a couple weeks away for us Yankee Doodle Dandies, but our European counterparts get a crack at the game now, as the demo is currently available for European PlayStation 3 consoles. To commemorate the release of the demo, Sony threw a pretty big party in London and had quite the repertoire of vehicles representing as well.

Sony brought in Ferraris, a yellow Lotus and Godzilla himself to an underground car park in London decorated like a real pit lane. The party included a live DJ, bars and, of course, arcade-style simulators running the demo of the highly anticipated game. A competition was also held looking for the top driver. Drew Forster took home the prize that included a trophy and two tickets to the Le Mans 24-hour race this summer. We're great at games, so we're sad we missed it. [Reuters]

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Fri, 28 Mar 2008 16:30:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=373603&view=rss&microfeed=true
<![CDATA[ Carmakers Warm To "Damage Modeling" In Games ]]> The final hurdle of realism may be crossed in Gran Turismo sooner than expected. Kazanori Yamauchi, the creator of the famed series, recently said:

We've had a lot of discussions with the manufacturers and although at the beginning they hated the idea of deformation, now they're slowly coming around to it. We've still got a few to convince, but we will. Expect deformation in the very near future: very, very soon.
And by "deformation" he of course means damage modeling, i.e. enabling the cars to show the evidence of wrecks, rollovers, and collisions. Believe it or not, the likes of Porsche and Ferrari aren't too keen on amateur drivers smashing the hell out of their glorious automobiles, even in a virtual realm.

Gran Turismo is one of the more realistic driving simulators available, but without damage modeling, it's still simply a video game. If its developers hope to get it to that next level, they need to convince manufacturers to greenlight the results of inadvertent mayhem. Even though it pains me to see amazing cars smashed to hell by our gaming-deprived editors, there is something thrilling about knowing my driving fuck ups have real consequences. [Kotaku] (Image)

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Thu, 27 Mar 2008 12:45:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=372931&view=rss&microfeed=true
<![CDATA[ Play With It: Top Seven Examples Of Automaker-Video Game Industry Love-Making In New York ]]> There's a trend I'm beginning to notice around the massive halls of auto shows: scattered among the sheet metal, booth babes and PR flacks, there's a hell of a lot of video games — both your standard issue Xbox-PlayStation3 setups as well as the more elaborate simulators. Taking a look at just a few of the many examples that appeared at the New York Auto Show this past week, I think this is more than just a way of giving journalists something to do between press conferences — it's representative of a trend. Here's our carmaker-by-carmaker breakdown of what has to be construed as either a strategy of building "appeal with the youths" — or an attempt by the car companies to distract everyone from their impending new "Second Malaise Era" with flashing lights and loud noises.

Lexus:
Lexus brought a video game setup that made me do a double-take. It wasn't big, gaudy or flashy, but it was a great partnership. Lexus had three driving simulators set up running the highly anticipated Gran Turismo 5 Prologue that's due out in mid-April. Since it was obviously a Lexus partnership, the only vehicle available to try was the Lexus IS-F. You'll get my first impressions on the game later, but it was unique how much Polyphony, the developer of the Gran Turismo series, put into this event. The first day of the show, the simulator was running a custom-build platform (meaning the developers sent out a special copy of the game just for the show), but Polyphony managed to overnight Japanese retail builds of the full game to be used on the simulators. A groggy representative told me he was up until 3 a.m. waiting for the retail build and setting up the simulators to properly work with a PlayStation 3 and the Japanese game. That a lot of midnight oil for a cross-marketing opportunity.

mcla-saleen.JPGSaleen:
Saleen didn't have the biggest or most prominent booth at the New York Auto Show, but there was definitely a strong presence, at least from the video game perspective. Saleen and Rockstar games recently announced a partnership for Midnight Club Los Angeles. This game is slated for a third or fourth quarter release this year. However, Rockstar was happy to have a setup that allowed everyone, even our intrepid senior editor, the opportunity to play the game and showcase the exclusive partnership with Saleen right now. This was one of the more interesting video game integrations because Rockstar pulled out all of the stops to get the game to the show and promote both their new game; the Saleen Mustang S302 Extreme was also the star of the game. The game looks pretty good, and will probably keep people hanging around the Saleen booth. Obviously, the better a car comes off in a game, the more likely it is that the excitement embodied in an automotive brand will rub off on gamers.

subaru-gt4pro.JPGSubaru:
Subaru has been at it with the video games for quite some time. This year, as at many past trade shows, they featured triple-screen simulators running Gran Turismo 4 Prologue. There were three simulators available, and a decent sized area of the Subaru booth was roped off to accommodate waiting lines. Subaru seems to have figured out that the game both keeps people hanging around the booth and, because it showcases the WRX STi, reinforces Subaru's devotion to motorsports. We're not just for hippies in Vermont and families in Berkeley, the message seems to be. We're down with speed and handling as well.

tundra.JPGToyota:
Toyota deployed a slightly different gaming setup to promote its big pickup truck. The Tundra Game had the look and feel of Paperboy and served as more of an advergame than something that was legitimate fun. Nevertheless, it shows that Toyota went to the effort of hiring designers and developers to create something game-like to include in the Toyota trucks booth, thereby catching a ride on the trend.

vw-gti.JPGVolkswagen:
VW brought a nausea-inducing game. A driver's seat and steering wheel were attached to platform that spun around as the unlucky participant piloted a GTi. Spinouts could have induced vomiting. Note to the board of directors: You've got to play this video-game gambit right—causing potential customers to retch isn't the way to go.

statefarm.JPGState Farm Insurance:
State Farm brings their driving simulator to almost every show. It's a full-sized rig that sits on actuators, mimicking all of the bumps and bruises of real-world driving. Also included in the booth were three individual driving simulators running the Nascar 2003 game, unfortunately. State Farm continues to promote driving safe, but it doesn't seem to know that there are some new games out there. Oh well,"A" for effort, and for being something of a pioneer in this trade-show sub-genre.

jeep-wii.JPGJeep:
The Jeep booth boasted two Nintendo Wii setups, running a skateboard game. There's no explanation why, but it seems that the Jeep booth is so boring that event-planning staff figure they need Wiis to keep people entertained. There's a sub-trend here, as Wii seems to show up in a lot of boring media-oriented contexts these days. I guess journalist have a lot of free time to perfect their Guitar Hero skills.

Conclusion
It's apparent that auto-related video games can be a big part of any enthusiast's life, so I'm happy to see Polyphony and Rockstar go balls to the wall by getting involved in the auto industry and recognizing the natural cross-branding and promotional opportunities at trade shows. And I would like to see more companies getting involved. How about Logitech setting up a booth demonstrating the wheels and pedals that they offer? What about seeing some of the other big racing-game developers? Burnout and Forza are a couple racing series that seemed to be absent from the show.

Sure, the L.A. Auto Show will never replace E3, or at least what used to be E3. But the video game industry is definitely beginning to link itself more closely with the auto industry—and the car biz is recognizing that hooking up with the massively profitable-game industry can provide it with a variety of marketing opportunities. Car shows tend to be about actual experiences; you finally see the cars in the flesh, as opposed to in photos or on videos. But this actual experience is fairly static, because the vehicles don't do anything except sit there and look pretty. Bringing them to life in a virtual realm can only help.

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Mon, 24 Mar 2008 13:30:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=370782&view=rss&microfeed=true
<![CDATA[ Forza 2 Car Pack Brings The Ferrari, Maserati Love ]]> Sure, we may be getting ready to dominate the New York Auto Show, but that doesn't mean you have to be left out in the cold. Now available is the March car pack for Forza Motor Sports 2 that includes some mighty fine vehicles, some of which will be on display here. The pack includes the Lamborghini LP640, or better known as Batman's daily driver that we should be seeing later this week. Click through to see the whole list and get some more details.

March Car Pack 2008 Audi S5 2007 Audi TT Coupe S-Line 1971 BMW 3.0 CSL E09 2008 BMW E92 M3 1989 Ferrari F40 Competizione 1996 Ferrari F50 GT 2007 Ferrari 430 Scuderia 2007 Lamborghini Murcielago LP640 2007 Maserati GranTurismo 2006 Maserati MC12 Corsa 2008 Mitsubishi Lancer Evolution X GSR 2008 Porsche 911 GT2 (997) 2007 Peugeot #1 Peugeot 207 Super 2000

In celebration of the release of the car pack, the developers will also be having a giveaway. Play the game over the weekend and you may randomly be selected to win racing wheels, autographed copies of the game and more. [Kotaku]

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Tue, 18 Mar 2008 14:00:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=369272&view=rss&microfeed=true
<![CDATA[ GT5 Prologue Ferrari F40: First Look ]]> You saw the list of Gran Turismo 5 Prologue cars and features the other day. But now we've got pictures of the 1992 Ferrari F40, one of the hottest cars available for the game. I've played my fair share of the Gran Turismo series and I must say that this F40 is one of the most beautiful creations to become part of the game so far. So uh, stop reading and check out the high-resolution images below. Please be sure to keep your pants on, as well. [GT Planet]

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Tue, 11 Mar 2008 16:30:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=366559&view=rss&microfeed=true
<![CDATA[ Gran Turismo 5 Prologue Car, Feature Lists Now Available ]]> Remember Gran Turismo 5 Prologue? You know that glorified full-priced demo of GT5? The car and feature list is now available, and I am mighty impressed for the semi-real-game nature of GT5 Prologue. Some of the interesting features include a drift mode where drifting is judged based on multiple variables, in-depth car tuning, two-player split screen racing and a few new race events for online and offline play. Click through to see the full list of cars and check out the new trailer that is so beautiful the dragons from the fantasy games perk up their ears in anticipation.

  • Acura NSX '91
  • Alfa Romeo 147 TI 2.0 TWIN SPARK '06
  • Alfa Romeo Brera Sky Window 3.2 JTS Q4 '06
  • Amuse S2000 GT1 Turbo
  • Amuse/Opera Performance Gran Turismo 350Z RS
  • Art Morrison Corvette'60
  • Aston Martin DB9 Coupe '06
  • Audi R8 4.2 FSI R tronic '07
  • Audi TT Coupe 3.2 quattro '07
  • Blitz Dunlop ER34 '07
  • BMW 135i Coupe '07
  • BMW 135tii '08
  • BMW M3 Coupe '07
  • BMW Z4 '03
  • Chevrolet Corvette Z06 (C6) Tuned Car
  • Chevrolet Corvette Z06 '06
  • Citroen C4 Coupe 2.0VTS '06
  • Clio Renault Sport V6 24V Tuned Car
  • Daihatsu Copen Active Top '02
  • Daihatsu OFC-1 '07
  • Dodge Viper GTS
  • Dodge Viper SRT10 Coupe
  • Dodge Viper SRT10 Coupe Tuned Car
  • Ferrari 512BB '76
  • Ferrari 599 '06
  • Ferrari F40 '92
  • Ferrari F430 '06
  • Ford Focus ST '06
  • Ford GT '05
  • Ford GT Tuned Car
  • Ford Mustang V8 GT Coupe Premium '07
  • Honda Integra TYPE R '04
  • Honda NSX Type R '02
  • Jaguar XK Coupe '06
  • Lancia Delta HF Integrale Evoluzione '91
  • Lexus IS F '07
  • Lexus IS F Tuned Car
  • Lotus Elise 111R '04
  • Lotus Elise 111R Tuned Car
  • Lotus Elise '96
  • Lotus Elise Tuned Car
  • Mazda Atenza Sport (2007 Tokyo Motor Show reference exhibit)
  • Mazda RX-7 (FD) Special Tuned Car
  • Mazda RX-7 Spirit R Type A (FD) '02
  • Mazda RX-7 Spirit R Type A (FD) Tuned Car
  • Mazda RX-8 Type S '03
  • Mercedes-Benz SL 55 AMG '02
  • Mine's BNR34 Skyline GT-R N1 base '06
  • Mini Cooper-S '06
  • Mitsubishi Lancer Evolution IX GSR '05
  • Mitsubishi Lancer Evolution X GSR Premium Package '07
  • Mitsubishi Lancer Evolution X GSR Tuned Car
  • Mitsubishi Lancer Evolution IX GSR Tuned Car
  • Nissan Fairlady Z Version S '07
  • Nissan GT-R '07
  • Nissan GT-R Proto '05
  • Nissan Skyline Coupe (V36) Tuned Car
  • Nissan Skyline Coupe 370GT Type SP '07
  • Nissan Skyline Coupe Concept '07
  • Nissan Skyline GT-R V-spec II Nur '02
  • Nissan Skyline Sedan 350GT Type SP '06
  • Peugeot 207GTI '07
  • Peugeot 307cc Premium AVN '04
  • RE Amemiya FD3S RX-7
  • Renault Clio Renault Sport V6 24V '00
  • Subaru Impreza Sedan WRX STI spec C Type RA '05
  • Subaru Impreza WRX STI (18inch BBS Wheel Option) '07
  • Suzuki Cappuccino '95
  • Suzuki Cappuccino Tuned Car
  • Suzuki Cervo SR '07
  • Suzuki Swift Sport '07
  • Suzuki Swift Sport Tuned Car
  • TVR Tamora '02
  • TVR Tuscan Speed 6 '00
  • Volkswagen Golf GTI '01
  • Volkswagen Golf V GTI '05

Also included in the game is six different tracks to choose from including a Suzuka Circuit, Eiger Nordwand, Fuji Speedway, a London city track, Daytona International Speedway and a high speed ring. The game is still slated for an April 15 release on the PlayStation 3. [Winding Road; AB]

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Mon, 10 Mar 2008 17:30:00 EDT Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=366011&view=rss&microfeed=true
<![CDATA[ Logitech PS3 Driving Wheel Simulates Over, Understeer ]]> Gran Turismo 5 may still be a little ways off, but Logitech is already jumping to have an official steering wheel available for this long-anticipated PlayStation 3 title. It was developed by Logitech and Polyphony Digital, and includes a lot of features that will tighten the trousers of any driving enthusiast.

The force-feedback system is capable of simulating oversteer, understeer and traction loss. It includes paddle shifters and a standard stick shift. Probably one of the better features is the 24-position adjustment dial on the wheel. This little red doodad will allow you to adjust brake bias, TCS and damper settings on the fly. The wheel will be available in May for $150. [Driving Force GT via Uncrate]

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Thu, 21 Feb 2008 11:00:00 EST Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=358766&view=rss&microfeed=true
<![CDATA[ Adventures in Branding: Renault Backgammon Set ]]> In today's episode of Adventures in Branding we stray away from the usual unusual branding suspects of Porsche and Ferrari and take a look at Renault, by way of their F1 squad and its backgammon set. In this case, "branding" doesn't mean simple slapping a Renault logo on the set, but actually constructing the board game out of materials taken from Formula One cars.

The set includes (of course) carbon fiber, sterling silver, leather and Permaglass F1. Boy, those French sure do love their backgammon and their F1. But do they love them enough to drop—gulp!—$27,000? [Product Page via Bornrich]

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Tue, 19 Feb 2008 14:20:00 EST Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=357847&view=rss&microfeed=true
<![CDATA[ Celebrate Valentine's Day With Your True Love: Project Gotham Racing 4 ]]> Who needs significant others when all of the love you could ever want is found in a shiny white box sitting by your television? This Valentine's Day, two content packs will be available for Project Gotham Racing 4 on the Xbox 360. Like most Valentine's Day festivities, one of the packs will cost you a little dough. The other one is free. The free pack allows you to drive the 2007 Peugeot Flux, a hydrogen-powered concept. The premium pack, costing 400 MS points, features seven new cars including the 2008 Camaro Convertible Concept, 2007 VW Golf GTI W12-650, 1987 BMW M3 E30 DTM, and 2007 Ferrari 430 Scuderia. Click to get the full details on the available packs and have a happy Valentine's Day, you lonely bum.

Free Challenge Pack (Free) "Download the new Free PGR 4 Challenge Pack from Bizarre, and you'll drive the hydrogen-powered 2007 Peugeot Flux, winner of the 2007 Peugeot International Design Competition. Plus, you'll get two new game modes-one of them the player-requested Tourist Mode, which lets you tool around any city in the game checking out sights with your friends. Or play Free Roam Cat and Mouse, where a slow mouse vehicle must avoid enemy cats. And you add another 7 achievements. Get more racing fun for the best price-free!"

Premium Challenge Pack (400 points)
"The Premium PGR 4 Challenge Pack from Bizarre, available for 400 Microsoft(r) Points, gives you seven new cars-the 2008 Chevrolet Camaro Convertible Concept, 2007 Volkswagen Golf GTI W12-650, 2007 Peugeot Flux, 1987 BMW M3 E30 DTM, 2007 Ferrari 430 Scuderia, 2008 Honda S2000 CR, and 2008 Callaway C16 Speedster. You get three new bikes-the 2007 Yamaha YZF-R1, 1995 Aprilia RS 250, and 1998 Aprilia RSV 1000 Tuono R."

"Plus, new World Challenge Arcade Mode gives you 20 arcade events in 3 themed chapters, including 5 events that can only be done on platinum. In Tourist Mode, get a free ride with friends around any game city. In Free Roam Cat and Mouse, a slow mouse vehicle runs from enemy cats. Ten new achievements fill out the pack."

[Kotaku] ]]>
Mon, 11 Feb 2008 15:15:00 EST Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=355050&view=rss&microfeed=true
<![CDATA[ Gran Turismo 5 Prologue Video Preview ]]> The most beautiful and highly anticipated next-generation racing simulator is inching its way towards completion. Gran Turismo 5 Prologue is the name of the game, and we've got a preview. "Prologue" means it's not the full game. Actually, it's like a glorified demo that will cost $40, include 5 tracks, 16-player online racing and more than 30 cars. Prologue is slated for an April 17 release date on the PlayStation 3, with the full GT5 game coming sooner or later. At least by the time PlayStation Ocho rolls around. [Techeblog]

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Fri, 08 Feb 2008 14:00:00 EST Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=354368&view=rss&microfeed=true
<![CDATA[ Detroit Auto Show: Hummer HX and the Halo Warthog, The Final Word ]]>
I had a chance to talk with David Rojas and Robert Jablonski, the exterior and interior designers of the Hummer HX Concept with one question on the table: What's the link between the HX and the Warthog from Halo? The answer wasn't as clear as I was hoping. I couldn't get either of the twentysomething designers to admit that the HX was inspired in any least bit by the Warthog from Halo, but I think I can still make a case, even though GM has already openly denied any kind of a link between the two.

Unlike the pictures we saw earlier, the doors and the rear hatch roof were now removed on the vehicle I checked out, which made the HX look even more familiar and justified my relentless drilling of the designers about Halo.

I fully expected Rojas and Jablonski to quickly deny any kind of link—but the llevel of denial was stunning. Not only did Rojas quickly shoot down even the slightest bit of speculation, he was adamant, repeatedly stating the he neither owns an Xbox nor plays Halo. Jablonski echoed these denials. On a normal day that would be a fine, except a few days prior GM's director of exterior design for the HX, Carl Zipfel, admitted that "We all play [Halo]."

If you want to take a gander at this thing, it's clearly not a direct copy of the Warthog, but there are certain factors that one could draw assumptions from. The removable wheel fenders expose plenty of wheel-well action, which looks a lot like the Warthog. A completely covered and protected undercarriage and wheel wells is a necessity in Halo, to protect virtual combatants from imaginary barrages of assorted munitions. The Hummer designers must be anticipating that the HX will encounter similar action in the real world because the vehicle's protected undercarriage is a highly touted feature. The tailgate also opens for quick loading into the back with the folded down seats for when you have to quickly jump in and mount a gun turret. The roof of the HX is also removable, revealing a square top, which could be construed as similar to the Warthog's t-top.

So what's the final word? There isn't one. We've heard mentions of a link from insiders. We've heard speculation of a link across the Web. And even Rojas and Jablonski were quick to joke about the possibility of some kind of partnership with Bungie, makers of Halo, to get the Hummer HX into the game. While in-game advertising isn't something new, Bungie is not the kind of studio to participate in that, but on the other hand, Bungie's partial equity owner, Microsoft, would be more likely to join in.

It is safe to say that the Hummer HX is not a direct copy of the Warthog from Halo, but I can't get away from the fact that they share similar functionality, purposes, intentions—and that the designers were so adamant about their denials. Regardless, the fact of the matter is that neither the Warthog from Halo or the Hummer HX are actual production models. It's intriguing to see video games having a little bit of influence in the automotive industry, even if it is just with a conceptual design that will never see the light of day. Will we ever see GM hire away designers from the video game industry? Who knows?


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Wed, 16 Jan 2008 10:15:00 EST Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=345473&view=rss&microfeed=true
<![CDATA[ Oregon Trail Remake Ditches Wagons for SUVs, Hybrids And... Umm, Wagons ]]> The cult classic game, Oregon Trail, has finally received a much needed update. Thule Trail is an independent game still utilizing the same style of graphics, but an updated story line that involves a cross-country trip to a music festival in a variety of cars including the Honda Insight, Dodge Nitro or an old Volvo station wagon, rather than a 19th century cross country trip of settlers in a rickety wagon.

Thule Trail includes many mini-games and scenarios that real-life cross-country road trippers will encounter like hitchhikers, prostitutes, dice games, hunting for food and more. It just reminds me of the days hunting and killing 999 pounds worth of buffalo, but only being able to carry 50 and being scolded for being wasteful, then getting dysentery and blaming karma for letting my daughter drown while crossing the river. Maybe this can help you enjoy the rest of your workday. [Thule Trail via Kotaku]

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Mon, 17 Dec 2007 16:45:00 EST Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=334870&view=rss&microfeed=true
<![CDATA[ Burnout Paradise Demo Now Available on Xbox Live, with Extras! ]]> The demo of the fifth installment of the Burnout series, Burnout Paradise, has hit Xbox Live as a free download for Xbox Live subscribers. Rumor has it there are some goodies within the demo. There are billboards scattered throughout the demo level that can be smashed through and will be counted. Rumor has it that there is a drivable Bumblebee rewarded for smashing through all of the billboards—nah, I'm just shitting you. I have no idea if there is a reward for smashing the billboards, but that would be sweet, right? [Kotaku]

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Sun, 16 Dec 2007 12:00:00 EST Travis Hudson http://jalopnik.com/index.php?op=postcommentfeed&postId=333694&view=rss&microfeed=true
<![CDATA[ Project Gotham Racing 4 Delayed ]]> With every passing day Gran Turismo 5 isn't released, competitor Project Gotham Racing has another chance to narrow the gap between the two vids. And although GT5 rumors indicate it'll be so real you can smell the Swisher Sweet hanging off Jean Todt's lips, it's still at least a few months away. PGR is already preparing its fourth release, though the game's developer Bizarre Creations says it's pushing back the release date to October 2 in the US and October 12 in Europe. We once said whichever of the respective fourth and fifth iteration of the games arrived first would dictate our next console purchase. Point, X-Box 360. [Kotaku] [via IGN]

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Fri, 24 Aug 2007 11:12:25 EDT Mike Spinelli http://jalopnik.com/index.php?op=postcommentfeed&postId=293151&view=rss&microfeed=true