<![CDATA[Jalopnik: games]]> http://tags.jalopnik.com/assets/base/img/thumbs140x140/jalopnik.com.png <![CDATA[Jalopnik: games]]> http://jalopnik.com/tag/games http://jalopnik.com/tag/games <![CDATA[Mercedes SLS AMG Gullwing Going Digital In Gran Turismo 5]]> We're skeptical Polyphony Digital will ever release the actual Gran Turismo 5, sort of like Duke Nukem Forever, but Mercedes has released these images and claimed their exotic Mercedes SLS AMG Gullwing will be included in the game. We'll see.




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<![CDATA[How To Build Your Own Arcade-Style Racing Simulator]]> Always wanted to own your own arcade-style race simulator? 0-60's put together a downloadable 66-page guide to building your own for just $500 plus electronics and the beer your friend's help will cost. What you'll need to build it below.

For starters, you'll need the following parts:

The rest of the 66-page guide, including CAD-like drawings on stuff like sheet board optimization, can be found here.

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<![CDATA[Gran Turismo 5: First Official Screenshots]]> Sony's released the first screenshots from the long-awaited Gran Turismo 5. In addition to slick graphics, expect 1,000 vehicles, realistic damage and a whole mess o' GT-R love, including this Nismo GT-R Super GT. Gallery below.

[Sony]

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<![CDATA[The 20 Greatest Car Video Games]]> Our real-life cars are great, but we can't usually use them to catch funky crooks or evil spies, and we can't race them in Formula One — or in 2560 or 1967. Luckily, there's video games! Here's our twenty favorites.

Start your journey though our top 20 auto-themed video games by clicking next on the right and give us what you think we missed in the comments below.

Game: Spy Hunter
Creator: Midway
Release Date: 1983
Original Platform: Arcade

Why We Love It: Elegantly designed and incredibly well-balanced, but all we cared about in 1983 is that we had a Z28 with guns on it. Unlimited ammo machine guns. Also oil slicks, smokescreen, anti-air missles, and support infrastructure in the form of the weapons and replacement vans, and what else do you need from life as long as you had access to the sit-down version? Even the Peter Gunn theme never seemed to get old.

Photo: Wikipedia

Game: Pole Position
Creator: Namco
Release Date: 1982
Original Platform: Arcade

Why We Love It: The faux-3D graphics, the inclusion of the more-or-less actual Fuji Racetrack circuit and the qualify-to-race format allowed certain junior car geeks to act aloof and superior to everyone else in the arcades. Hey, we all thought we were going to be nuked at any moment, and we were living for the moment, okay? Pole Position also featured in-game advertising, which seemed cool in those more innocent times.

Photo: Videogamecritic.net

Game: F-Zero
Creator: Nintendo
Release Date: 1991
Original Platform: SNES

Why We Love It: Listen, Mario Kart is great and all, but F-Zero was hardcore stuff. In the 27th century, gigaillionaires race cars which hover a foot over a track lined with damaging walls and festooned with magnets, mines, and slip zones. Unlock the Super Jet boost by putting in a good lap and you're in a for a combination of Pole Position and Sonic the Hedgehog, meaning that it was fun, colorful, and difficult as hell.

Photo: Wikipedia

Game: Newman/Haas Racing Featuring Nigel Mansell
Creator: Acclaim
Release Date: 1994
Original Platform: SNES

Why We Love It: Now YOU can be Nigel Mansell! Er…great? Well, there weren't a lot of licensed games based on actual series for console owners in those days, and Nigel Mansell was pretty much the most complete. In the early '90s Mansell came over to the States from Formula 1, proceeded to trounce everyone on the Indy-series ovals with a combination of talent and stupefying bravery, and then put his intimidating Brit-stache on this perfectly adequate game. Interestingly, you could retire from a race, or a few in a row, with injuries to the driver, which was perhaps a nod to Mansell's 1993 injury at Phoenix, or perhaps just a really silly idea.

Photo: SNESclassics

Game: Daytona USA
Creator: Sega
Release Date: 1995
Original Platform: Arcade

Why We Love It: Hey, you could race against up to eight of your friends! Or most likely the guy in the one other cabinet who has $14 in quarters up there, won't leave, and smells like gerbil bedding. Still, it was cool, and several different oval, road, and street courses were on offer, plus the option of manual transmissions, so you could actually get pretty wrapped up in it. And it ran extremely fast and smooth for the time. Sadly, instead of an evolved version, Buck Hunter and Golden Tee rule today's bowling alleys and bars.

Photo: Softpedia

Game: Twisted Metal
Creator: SingleTrac
Release Date: 1995
Original Platform: PlayStation

Why We Love It: Mario Kart was cute and all, but character-based car games were going away from races and more towards the fighting-game model. Twisted Metal was the car-combat result, and it was a huge success, even though its evil boss character was the already played-out evil clown. More importantly it had surprising tactical depth and a decent variety of stages and vehicles. Plus you could drop the Eiffel Tower on people, always a must for any fantastical demolition derby. Sadly, the series got "darker," supposedly, and less fun as time went on and people got bored by scary clowns.

Photo: SCEA

Game: WipEout series
Creator: Psygnosis/SCE Liverpool
Release Date: 1995
Original Platform: PlayStation, PC

Why We Love It: Rave on, racers! While in many respects these games hew close to the F-Zero hovering rocket-car format, the production design is extremely 90s and the throbbing electronic soundtrack is extremely throbbing. It also happens to be very good arcade racing, if you can tolerate the well-executed if psychedelic atmosphere. Still popular among people who like their racing alternate and futuristic, their music futuristic and throbbing, and their consciousness throbbing and altered.

Photo: consolewars

Game: Formula 1
Creator: Psygnosis
Release Date: 1996
Original Platform: PlayStation

Why We Love It: It may not have been a true simulation, but the first in-depth racing game for the PlayStation was a very good one indeed. Formula 1 featured the entire field and all the tracks from the 1995 season, full practice and qualifying sessions, and commentary by Murray Walker himself. Graphically, and in most other ways, it was a big step beyond anything else commonly available, and was arguably better than any of the next couple follow-ups in the series, which eventually bogged down somewhat in gimcrackery and tacked-on arcade modes.

Photo: rscnet

Game: Streets Of Sim City
Creator: Maxis
Release Date: 1997
Original Platform: PC

Why We Love It: Before anyone figured out that manipulating simulated people were where it's at, simulated civil service and urban planning were a huge genre. Streets allowed you to be a puppet master by day and an automotive vigilante puppet by night; the streets you raced and fought on were the very ones you designed. It seemed like a novelty, but besides the racing and car combat it was remarkably absorbing to just cruise the streets of your very own metropolis, consider raising taxes again, and wonder why all your slums were invariably down by your stadium.

Photo: Gosugamers

Game: Interstate '76
Creator: Activision
Release Date: 1997
Original Platform: PC

Why We Dig It The Most, Baby: It's car combat set against a malaise-era oil crisis with a 'sploitation sensibility, and it is funny and it rocks. You play as "Groove Champion," and you fight to stop OPEC from nuking Texas—for reasons that certainly must have seemed sound at the time—from behind the wheel and trigger of an alternate-universe Plymouth Barracuda. The combat mechanics are surprisingly detailed, the driving engine is consistent if unremarkable, and the soundtrack is huge, bass-heavy and fretless. There were sequels, but they didn't have the same magic. A great reason to own an older PC or to emulate.

Photo: Wikipedia

Game: Grand Prix Legends
Creator: Papyrus
Release Date: 1998
Original Platform: PC

Why We Absolutely Adore It: A gem that slowly evolved into a masterpiece and ten years after its release is verging on a magnum opus. You want to talk cult hits and rabid fans? This little game, which started out as an extremely solid simulation of the 1967 Grand Prix season, still has a dedicated playing and modding community today, and when we say dedicated, we mean they're almost done putting together the entire Targa Florio course-all 45 miles of it. It's a classic example of a looks-okay-but-plays-amazing game, and if you're remotely interested in the game type and want to play alongside a passionate, dedicated group, this is exactly what you've been looking for.

Photo: Softpedia

Game: Gran Turismo series
Creator: Polyphony Digital
Release Date: 1998
Original Platform: PlayStation

Why We Love It: Without this game, would people still crave RHD JDM R34 Skylines, we wonder? Probably, but not with the same intensity. Aside from the 176-car menu, Gran Turismo introduced the joy of simulation, with its emphasis on careful setup and car control (if not damage modeling) to consoles. A great racing-school component, challenging event stages, and tantalizing unlockables kept a new generation of digital gearheads playing all night. It was five years in the making, but it was worth it, as every edition since has been a stunner, and there's every reason to suspect that long-delayed GT5 will be astounding as well. As for developer Polyphony Digital, who changed motoring culture by putting Skylines in their product, they now put their product in the Skyline; they famously do the dash graphics for Nissan's GTR.

Photo: Polyphony Digital

Game: Crazy Taxi
Creator: Sega
Release Date: 1999
Original Platform: Arcade

Why We Love It: It's perhaps the last truly great arcade driver, Crazy Taxi is a roaming mission-based game of fare deliver with an odd but consistent physics engine and a great sense of humor. It was simple, buy there was a lot of depth and plenty to enjoy, including the sights and folks of coastal pseudo-California, the ever-present KFC ads, and the jaunty punk soundtrack. It nibbled away your time in happy 90-second bites, and it only got better when it evolved into The Simpsons Hit And Run.

Photo: Loot Ninja

Game: Midnight Club
Creator: Angel Studios
Release Date: 2000
Original Platform: PlayStation2

Why We Love It: The PS2's debut was a revelation, and aptly-named publisher Rockstar Games was there to capitalize with an open-world off-road free-for-all called Smuggler's Run and this free-roaming street racer. The setting was Manhattan, a semi-open world which seemed huge at the time and provided great choose-your-own-course point-to-point racing. The series continues to evolve and has become even more challenging; it may be the arcade racer with the steepest difficulty curve.

Photo: Gamespy

Game: Colin McRae Rally/ DiRT
Creator: Codemasters
Release Date: 2000
Original Platform: PlayStation, PC

Why We Love It: As indescribably cool as rallying is, there aren't many rally games to choose from. Therefore it's fortunate that the McRae games are very good indeed. Although they trend towards the arcadey side in later editions, all of them are fun, challenging , and smooth, and a fitting pop-culture tribute to one of the greatest drivers of all time. They're also some of the best-looking car games out there regardless of genre, and the sound must be heard to be believed; motorsport, and rallying in particular, is not a quiet activity, and this title does a better job than any other game s of bringing it home to the vicarious driver.

Photo: Gamespot

Game: Grand Theft Auto III-IV
Creator: Rockstar
Release Date: 2001
Original Platform: PlayStation2

Why We Love It: Okay, so it isn't purely or even primarily a car game, despite its title. Yet the driving aspects of these satirical mayhem simulators are so much evil-hearted cinematic fun that it can't be left off this list. Much thought has been put into the cars that populate GTA's hilariously mean-tempered cities, and every model is meticulously detailed and clearly inspired by some real-world counterpart. They all blow up real good, too. And the latest installment finally looks good enough to make the first-person view worth using during police chases, which adds an almost frightening level of immediacy to your inevitable brutal demise.

Photo: IGNl

Game: Burnout series
Creator: Criterion
Release Date: 2002
Original Platform: PlayStation2, Xbox, GameCube

Why We Love It: The problem with many racing games, even the less realistic ones, is that one little crash can render the entire race a moot point. Burnout's genius solution was to make crashing just as important as racing, and just as skill-intensive. All the titles were fun, and though the most recent edition, Burnout Paradise, lost the bowling-for-cars Crash Mode, it added a free-roaming component that more than made up for it. One of the great Neanderthal time-wasters of the videogame world.

Photo: Wikipedia

Game: Need for Speed Most Wanted
Creator: Electronic Arts Canada
Release Date: 2005
Original Platform: PlayStation2, Xbox

Why We Love It: The Need For Speed series has been around just about forever, but frankly not all its editions have been worthwhile. Of the many good ones, we prefer Most Wanted, because if you're going to have a glossy, unrealistic, over-the-top street racer, you should really try to outrun the cops as well. The police pursuits are the best part of this game, which is set in a world where the entire focus of the United States government is apparently dedicated to preventing you from speeding, which results in some wonderfully fun and over-the-top chases, all of them treated with deadly serious attitude. Oooh, those street racers and their pesky nitrouses!

Photo: NFSAddons

Game: Forza Motorsport series
Creator: Forza Motorsport series
Release Date: 2005
Original Platform: Xbox

Why We Love It: While the Xbox had a very pretty and enjoyable arcade racer in Project Gotham, it badly needed a sim-based game. It got a great one in Forza, which had hundreds of cars, very deep graphic customization, extended replays, the Nürburgring Nordschleife, and damage modeling. Finally, a gorgeous, deep console racer where you couldn't just berm off other racers without consequences! Happily, the series continues to evolve in a positive direction, and we have high hopes for the debut of Forza 3 in a couple months.

Photo: Kotaku

Game: Test Drive Unlimited
Creator: Eden Games
Release Date: 2006
Original Platform: PC, Xbox360, PlayStation2, PSP

Why We Love It: The Test Drive series began in 1987-1987!-and like NFS, has varied widely in quality. But it's always featured exotic hardware raced in traffic on public roads, and Unlimited does that wonderfully. The developers took a map of Oahu, simplified it down to a mere thousand miles of road, and modeled it for free roaming. The MOOR system, or Massively Open Online Racing, allowed players to race against friends or just cruise with them, which was much more popular than you might think. Your customizable character was visible to other players at the car clubs, although they couldn't come hang out at your mansion and check out your ever-growing collection of undamagable exotics. There was even an in-game photography mode that allowed players to live out their buff-book fantasies. It was really an automotive lifestyle game as much as a racer, and a pretty decent piece of escapism to zone out with.

There's a lot of good games out there, and it was tough to keep this one to just twenty titles. Think we missed big? Know something we should try? Enraged at the omission of Big Rig Racing? Let us know in the comments.

Photo: Gamerhell

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<![CDATA[Move Some Iron, Malaise Era Style: Dealer's Choice Board Game!]]> During my Malaise Era childhood, my sisters and I would often set up the card table for an acrimonious, hatred-filled session of the classic 1971 Parker Brothers used-car-selling board game Dealer's Choice.

I hadn't thought about this fine game- a staple in the Martin family during the mid-1970s- for years, until I spotted one at a yard sale not long ago. The goal is to lie your ass off about the value of the clunkers on your lot, while avoiding getting caught in those lies. Definitely worth a buck to the yard-sale seller! While this game didn't get as much play as Touring (some of you may know it better as Mille Bornes), it still made the heavy rotation in our game schedule. You might need to watch Marshal Lucky to get in the right mood for what's to follow…

The lid of the plastic card holder shows the cigar-chomping, Purina-checkerboard-wearing car salesman taking the little old lady for a test drive in the Stingray. Nice burnout!
Of course, that's the "after" picture; here's the "before" shot on the game's box. Note the lot full of big Detroit iron. Technically, this game was published the year before the Malaise Era began, but it fits so well with the general Nixonian grimness of the ensuing decade that I'm granting it honorary Malaise status.
The game's money was your classic 70s deal. How many Parker Bros games got the exact same currency back in the day?
The game featured a deck of 24 cards, each representing a different used car. Each player would get some cars for his or her lot, and each player held a different list of values for each of the cars. The goal was to sell your junkers for top cash, while busting your competition for their lying ways.
Since the game was released in 1972, the most valuable cars tend to be 1971 models.
Here's one of the 8 value listings, which you kept secret from the competition. Great entertainment value to be had in matching them with the cars!
You can also buy insurance for your used car lot, but sometimes you'd get burned. Woe be unto the player who thinks he has fire insurance when a rival has hired thugs torch his lot, only to find out he's got Fly By Night Insurance Co. protection against roving bands of chickens!
Let's look at some of the cars now. Here's one I wouldn't mind owning now!






























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<![CDATA[New HD Sega Outrun Arcade Sumo-Stomps The Original]]> Outrun, Sega's original arcade racer, is back, but not in its old pixelated, quarter-poppin' form. Instead, it's back with a vengeance featuring stylish, new game play and killer HD visuals.

Sega has polished up an old arcade favorite and is re-releasing it for the XBOX Live Arcade and the Euro-only Playstation Network in June.

The updated Outrun will feature 15 new U.S.-based tracks to race on; 10 new Ferraris, including the Enzo, F50 and Dino; 5 different play modes, including 'Outrun Mode', 'Heart Attack Mode', 'Time Attack Mode' and 'Outrun Mode 15 Continuous Course' and 'Multiplayer Mode', all while playing in gorgeous HD. According to the game, if you impress your girlfriend enough in 'Heart Attack Mode' you will receive special requests. We're not quite sure that means, but knowing our girlfriend, it don't mean squat. [via Sega]

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<![CDATA[Mercedes AMG Releases Cool Runnings Simulator]]> Have you ever thought about buying an AMG, but needed to know how it does in the ice luge? Now you can act out those urges with AMG's newest flash game!

To fit in with the hip "Everyone's a Winner" trend sweeping through school gym classes everywhere, Mercedes has released a free online flash game that you can't lose. When we first heard about a game where you're bombing down an ice luge track in AMG products, the first image that popped into our collective heads was one of a silver Nazimobile doing gnarly flips after it flies off of the edge into oblivion. When approaching the edge, a mysterious red blur bumps you back on track. The bloody smear is a bit like getting shot in the face in Goldeneye. Although the never-lose system is kind of a buzzkill, it's worth wasting five minutes at work on such a widget. You can catch the fun here.

Hat tip to AMGDictator!

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<![CDATA[Keely Somebody Pitches For Motor Storms Pacific Rift With Dakar Land Rover Nemesis]]> We don't know who Keeley Hazell is or why we should know, but apparently she's somewhat attractive and pitching for Playstation 3's new off-roading game Motorstorm Pacific Rim. We've played its predecessor Motor Storm before and it's pretty entertaining, but we couldn't tell you for sure if the Bowler Offroading Land Rover Nemesis is featured in the new game as weakly as it is in these pics. Pity too, as the purpose-built desert racer comes with a tube chassis, twin-tex and carbon fiber body, 4.2-liter supercharged V8 and six-speed transmission. Oh well. Guess that's the price you pay for a little Friday cheesecake. Motorstorm Pacific Rift hits stores tomorrow.


[Superiorpics and PaddockTalk]

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<![CDATA[Nissan 370Z Spotted Hiding Undercover In New Need For Speed Trailer]]> Even though the Nissan 370Z hasn't been officially revealed yet, it hasn't stopped it from showing up in a trailer for the upcoming video game Need For Speed: Undercover. The game is due out next month, right about when the car is expected to be unveiled at the LA Auto Show. From all the other photos we've seen, this car definitely looks like the 370Z, though we're not sure just how accurate the in-game car will be, or just how much Nissan has been cooperating with the guys at Need For Speed.

[3djuegos via carscoop]

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<![CDATA[Ten Greatest Video Game Cars]]> In honor of the vehicular hoonage video games allow us to safely perpetrate, we've selected these, the ten greatest cars from the annals of video game history. They have challenged the deftness of our readers thumbs, the quickness of their eyes and the flexibility of their notions of how gravity works. Whether in a racing sim, an action title or crime-ridden universe, these ten vehicles represent generations of rubber-burning enjoyment. Hit the jump to see them all.


10. G-6155 (Spy Hunter)

What is a "Spy Hunter" exactly and why is everyone trying to run the "Spy Hunter" off the road? It's hard to say, but few people locked into the excitement of playing Spy Hunter bothered to do anything but toss Road Lords off the screen to the hypnotic beat of the "Peter Gunn" theme. It had smokescreens, it had oil slicks and with a trip to the weapon van it was seriously armed. Most of all, it was sexy.


9.) Suzuki Escudo (Gran Turismo Series)


You started out with a Mazda Demio, worked your way up to a Del Sol and struggled your way through to a Mitsubishi 3000GT stacked so high with performance parts you could barely keep it on the road. You did all these things but you weren't anybody in Gran Turismo until you could plop down the insane cash for the even more insane Suzuki Escudo Pike's Peak Racer. How insanely fast was it? As Dr.Danger pointed out, you could achieve unreal speed by setting up a long draft on the oval course. Given the right setup the physics engine would even let you do a somersault with it. [Photo: IGCD.net]


8.) The 4x4 (Ivan "Ironman" Stewart's Super Off Road)


Growing up with arcades, there were two kind of people: the ones that looked for the multi-colored Street Fighter joysticks and the ones that looked for the (if you were lucky) triple steering wheels of Ivan "Ironman" Stewart's Super Off Road. It was the first steering wheel a lot of kids like Unregular got their pizza-stained hands on and, due to quick gameplay and NITROS, most of them were never the same again. [Photo: TeamTeaBag]


7.) Sweet Tooth's Chevy Ice Cream Truck(Twisted Metal)


Twisted Metal has a special place in our hearts for merging the concept of head-to-head destruction with a driving game in such an enjoyable package. Everyone had a favorite vehicle and a belief that their special weapon was the key to success. But no car managed to stir the imagination like Sweet Tooth, the insane clown in a Chevy Ice Cream Truck. It was tough. It was fun to drive. It had a giant clown head on the top of it. It was the ultimate extension of teenage angst in a purely digital form.
[Photo: IGCD.net]


6.) Mario's Kart (Mari Kart Series)


Who knew that a game essentially about go-kart racing could be so much fun? It manages to feature no vehicles or weapons from the real world. The race tracks are often shaped like characters. The physics of the game are completely unlike even kart racing. Yet time-after-time we manage to sit down with our friends and enjoy hours of the game on any console it appears on. As with other games, there is debate as to what kart is truly the best, but Mario's red kart clearly carries with it the best balance of speed, size and acceleration. Be on the lookout for that kart and LamerX with a red shell on your tail.


5.) Infernus (Grand Theft Auto Series)


It takes a lot of effort to stand out in a game that features, amongst other vehicles, an Armored Personal Carrier and an ambulance. What makes the Infernus so special to the Grand Theft Auto series is the durability of its enjoyment (if not its actual, rather poor, durability). Whether it's the Vector-based Infernus of GTA III or the Murcielago of GTA IV, there's little that's as much fun as hopping in the high-speed ride, finding the best ramp and learning how to fly higher than a helicopter. We imagine Msketchler is trolling a virtual world in one now. [Photo: IGCD.net]


4.) The Blue Racer (F-Zero)


The Blue Racer from F-Zero stands out on this list, and not just because it is the only car here without any wheels. When F-Zero debuted on the SNES it blew our minds. With its quasi-3D graphics it felt like a revolution in gameplay. It was as if we had gone from horse-and-buggy to hovercar. Though the differentiation between cars was for the most part completely visual, everyone seemed to want the Blue Racer when it was their turn at the controls. It not only carried the cover and looked the fastest, it felt the fastest. It is the only futuristic racer that Dr. Danger would pilot around Mute City. [Photo: Wikimedia]


3.) Hornet (Daytona USA)

Rather than bothering with the complicated licensing involved in creating a NASCAR-type game, SEGA pushed through a rather detailed racing simulator with made-up names. As the driver in the original version of Daytona USA you raced a Hornet, and only a hornet. Is it a Ford or a Chevy? We don't know. We just know that when anyone is invited to an event at Dave & Buster's the first test of skill is behind the wheel of Hornet. It looks like a stock car but it drives like a dream and takes abuse like Rodney Dangerfield.
[Photo Arcade-History]


2.) Buick Skylark (Driver: You Are The Wheelman)


Before there was a fully 3D Grand Theft Auto there was Driver: You Are The Wheelman. As an undercover cop asked to infiltrate the world or organized crime, you have to dodge the cops and carry out jobs for the villains without becoming one yourself. Rather than throwing the driver into an officially-licensed Dodge Intrepid or something equally as ridiculous, the designers start out the driver in what is essentially a Buick Skylark. The mix of tire-smoking rear-wheel-drive and a growling V8 make for classic and unforgettable enjoyment. It's one big reason to never part with that PS1.
[Photo: IGCD.net]


1.) Ferrari Testarossa (Outrun)

Though Hang On may have been the test-bed for the technology, the original Out Run arcade game was one of the first driving simulators to put the player head first into the action. It was the game that let us dream of actually cruising down familiar roads at high-speeds and it was the Ferrari Testarossa we associate with that dream. It combined the beauty of a classic Italian design with the fun of open-top driving. But the best feature, and the reason why we can't forget the car, was probably the girlfriend in the passenger seat. Any car that comes pre-equipped with a blonde passenger that's easily impressed by beating a checkpoint is the car for Kors and a ride worthy of our endless appreciation. [Photo: IGCD.net]

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<![CDATA[Crysis Gamer Has Fun Blowing Up 5000 Cars]]> Aside from futuristic imagination of nanotechnology and ridiculously awesome environmental damage models, Crysis is pretty much a standard first-person shooter. What's really cool is the map development capabilities available to the average gamer. We get a pyrotechnically charged demonstration of that dev system here, with the fun combination of skydiving and blowing up huge stacks of cars. Delightful! [WeGame]

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<![CDATA[Dekotora Driving Game Revealed For Nintendo Wii, Our Minds Officially Blown]]> Take our love for driving sims like the Gran Turismo series and combine it with our fixation with dekotora trucks and you get what we consider to be the most Jalopnik game of all time: Zenkoku Dekotora Matsuri. From what we can tell from the trailer, Japanese Elvis wants you to buy, customize and drive around in your own awesome dekotora. The driving dynamics don't seem to be outstanding, but the customization setup appears to go beyond merely choosing parts and colors. In the true dekotora tradition, users can use their own Wii painting skills to create an airbrushed dragon masterpiece.

We're not sure what the ultimate goal of the game is, but we're guessing it involves building the baddest dekotora and taking pictures of it around the city. Sounds like heaven to us. (Hat tip to PitchPitch!) [Wiiz.fr, GameTrailers.com]

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<![CDATA[Drift Your Way Out Of Workplace Productivity!]]> It makes such incredibly perfect sense for tire companies to be huge supporters of Drifting Madness (and burnout competitions, of course) that it was inevitable that one of them would put up a drifting Flash game to encourage young hoons to hone their tire-wear-enhancing techniques while online (yes, yes, it's been around for a while, so anyone who's limbering up their 1337 skilz to break out the scathing "ur teh lame this so old" comments can just go somewhere else). Players can choose from a variety of vehicles, including a Fjord, Muzda, or Minimal minivan, all equipped with a selection of Marhal Tyres; the sound effects are just the thing to liven up a dull Monday workplace. We recommend the Minimal. Thanks to Franzouse for the tip! [Driftgame.au]

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<![CDATA[Forza Motorsport 2: Twin Ring Motegi]]>
Yesterday, we sat down via the magic of telephone with Dan Greenawalt, Forza Motorsport 2's Game Director. We yammered for a quite a while about the trials and tribulations of game design; while I'm not much of a gamer myself, my inner designer's fascinated by what goes into putting together such a large-scale, detailed production like Forza, where the goal is to get the cars and tracks as true to life as possible while offering up an immersive gaming experience that moves units. On the 26th of this month, Forza's dropping a 14th track for the game — Japan's Twin Ring Motegi, a facility that's hosted everything from NASCAR to MotoGP and offers up four track configurations. More about Greenawalt's mission after the jump.

As somebody who rarely sits down with a controller (my newest game system is an O.G. NES) but loves cars and has spent his life obsessing over cars and his adult life futzing professionally with graphics on computers, I was interested in what drove Greenawalt and his team at Turn 10 to come up with the things they do. Forza 2 focuses on two things: realism in the reproduction of the tracks and the car and fostering creativity among the player community, something Greenawalt is adamant about. Hell, some players have even come up with versions of Michael Ross' Polizei Bentley Continental GT.

I asked Greenawalt why while there was such an effort placed on car-customization in the game, while the tracks tended to lag. He replied that it takes about three months to build a track; that they've tried outsourcing and adding people to the teams assigned and that no matter what they do, they can't seem to cut the time down. While they've got head-starts on tracks all over the world, actually putting the touches on the facilities to make them seem real means renting the facility for about half a week and hiring a helicopter. Plus, working in HD presents its own series of challenges; the pixel and poly counts require heavy-duty rendering; one of the reason that Turn Ten has shied away from adding in an in-game track-building application.

Another is that by adding in such an app, it would restrict the developers to using that same application as well, and as Greenawalt noted, Turn Ten isn't necessarily in the business of building an engine to sell. Instead, he wants to offer up the fanboy experience. Outside of well-heeled folks and broke-dick journos with connections, who gets to drive the world's premier tracks? That's an ethos that seems to inform everything that Greenawalt does when considering the game. As a fanboy himself, he wants to offer up a mass-market product that fanboys can adjust to their taste. The ins and out of producing something like this are frankly insane, with all of the vehicle licensing involved, not to mention the time taken to map the track as accurately as possible.

At Laguna Seca last weekend, Forza 2-sponsored driver Jaime Melo popped off a 1:25 lap on the Xbox 360. And in an inverse-Clarkson, he went out onto the track and pulled down a 1:22, setting a record in the process. That's the kind of accuracy Greenawalt strives for. Meanwhile, we're still waiting for them to add a Citroën SM to the mix. C'mon gents, chop-chop!

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<![CDATA[Touring: Vintage Car Game From Parker Brothers]]> During those long family road trips, my siblings and I would gather in the back of the '72 Chevy Beauville van and play endless rounds of card and/or board games. Sure, we weren't seatbelted (and thus might as well have been juggling buckets of fuming nitric acid and loaded .45s, as far as today's panicky child-safety fanatics are concerned), but we didn't need no goddamn entertainment center in the vehicle to keep us from driving our parents crazy, neither! Anyway, one of our very favorite road-trip games was a vintage copy of Parker Brothers' fine driving game, Touring.

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I just dug up the family's old Touring deck; my dad got this game as a gift when he was a teenager. Straight to the scanner with this fine vintage automotive-themed artwork!
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Touring, and its cousin/successor Mille Bornes, was sold by Parker Brothers from the early 20th century through the mid-1970s.
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This is the 1957 edition, though the vehicles on the cards seem to be of late-30s vintage.
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The point of the game was to build up a certain number of each type of mileage card. Your opponents could thwart you, however, by playing problem cards on you. Here are the rules for the '47 version.
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For example, the dreaded Collision. This is the most evil card in the deck, and it inspires much the same dread as the appearance of the Queen of Spades in a Hearts game. I've always liked that the crash seems to involve a Wisconsin beer truck from 1930.
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Dig that old-timey gas station! This would have seemed pretty dated in the fins-and-rocket-science late 1950s.
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The only cure for a Collision was, of course, to be Hauled In.
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And, of course, when you dropped the Puncture card on your hapless opponent, you had to make an air-escaping "PSSSSSHHH!" noise. Don't worry, hapless opponent, Joe can fix you up.

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<![CDATA[Punk, Panda Express, Forza 2: Artistic Boogaloo]]>

We've been binging on East Bay punk and East Bay-associated bands (see Avail) over the last couple of days. And then we stumbled across a couple of Tim Armstrong-themed vehicles from Forza Motorsport 2. Now here's the deal, doing up a car in Forza, is apparently not as easy as plugging one's 360 into a scanner, inputting one's favorite album cover and plastering it to the roof of your weapon of choice. You've gotta recreate it using your gamepad. Plus, a 383 'Cuda with Rancid's ...And Out Come The Wolves on the roof? That opens up a barrel of East Bay Scene Incest that we were both peripherally and by turns, directly involved in. The players know who they are. After the jump, an Operation Ivy Peugeot and Spinelli's car in Panda Express livery.

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Forza Motorsport 2

Related:
Steve Terrien's 550A Spyder [Internal]

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<![CDATA[FJ Cruising Down the Boarding Slopes?]]>

Now, we're not really marketing types here, but if you're going to combine an off-road SUV with a full vehicle simulation, the logical option would be to shoot for, oh, I don't know, an off-road game. Not so for the marketing types at ToyMoCo. They've gone with a wacky mashup of what can be described as a snowboarding game and a chase sequence that throws you around while inside a shiny blue FJ. We didn't say it makes sense, but hey, who are we to argue with a kajillion dollar juggernaut?

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<![CDATA[Need to Lose Your Job? Play This Jeep Game]]>

Every once in a while, the Internet takes a giant leap forward in its ability to waste my life away. Imagine combining a profound love of Jeeps with the desire to see them pull off Dukes-of-Hazzard-on-acid jumps. Well my friend, that's the idea behind Jeep Flyer. Go ahead, take a furtive stab at a loop-dee-loop, make massive jumps over impossible distances, crash the Jeep into a thorny nest of death spikes and watch the driver fly off into white space — it's only limited by your imagination (and simulated physics). Now that you're hooked, go introduce it to all of your coworkers and enjoy as your office productivity plummets to zero. See you in the unemployment line.

Jeep Flyer [Hall Pass]

Related:
Old School sled style - how the pros do it[YouTube]

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<![CDATA[Yes! Crap Trumps!]]>

Back when time was long and Los Jalopniks were short, one of us used to sit upstairs at our cousins' Southern Ulster farmhouse with them and and learn all we could about cars from a deck of Top Trumps. We're not sure that we even played the game, and we know we barely remember anything about the rules. We think it has something to do with your specifications beating the other guys. Now comes Crap Trumps, which is the same deal, but instead of supercars, the vehicles are things like Reliant Robin fire trucks, crashed police cars and probably the Salton Sea Mystery Machine.

Crap Trumps [via CARKeys, UK]

Related:
'You Look Like a Jerk!' 'Pole Position' Goodness [Internal]

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<![CDATA[He Drinks, You Play: The Mel Gibson PCH Driving Game]]>
Now you can experience for yourself what it felt like to be the passionate Mel Gibson, speeding drunkenly down the PCH on a fateful July night. "So You Think You Can Drive, Mel?", a new game on gsn.com, recreates Mel's drive in animated form, replete with tequila bottles, state troopers, and Star of David-slinging rabbis. The only thing more realistic the game could've added is if it made you pen a letter of regret to the worldwide Jewish community if you don't make the high schore — but hey, it's a game...not real life.

So You Think You Can Drive, Mel? [GSN]

Related:
Should Have Seen The Signs: Mel Gibson's DUI Has Two New Ironic Twists; Mel Gibson Has A Passionately Anti-Semitic DUI; LAPDSaysWhat? [internal]

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