<![CDATA[Jalopnik: car games]]> http://tags.jalopnik.com/assets/base/img/thumbs140x140/jalopnik.com.png <![CDATA[Jalopnik: car games]]> http://jalopnik.com/tag/cargames http://jalopnik.com/tag/cargames <![CDATA[Designer Builds Driveable Sega OutRun Cabinet]]> Garnet Hertz of the Pasadena Art Center College of Design is installing wheels, motors, and other equipment necessary to turn an OutRun arcade cabinet into an actual running car that renders on-screen what's happening in real life using GPS sensors.

Though the cabinet itself is modeled after a Ferrari Testarossa, it'll be built on top of an EVT America Electric Trike with electric motors. The GPS sensors from an iPhone will be combined with custom software to spit out a "map" on the arcade screen in an OutRun style. Of course, since this is highly dangerous it'll only be used in a controlled environment and not just out on the street. You can get a sense for how it works in the video below.

We look forward to seeing this incredible death trap on the street.

[ConceptLab via Destructoid, GameSetWatch]

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<![CDATA[Gran Turismo For PSP Vs. Forza Motorsport 3: The Cars]]> The biggest automotive showdown this year: Forza versus Gran Turismo. Since GT5 will, like, never come out, we've decided to pit the car list from Forza Motorsport 3 against the only other suitable alternative — Gran Turismo for PSP.

Click "next" to see the full comparison between the lists so you can decide which garage full of digital cars you'll want.

Quantity

Advantage: GT for PSP
Reason: GT for PSP has almost double the number of cars as Forza 3, which is an advantage that's hard to ignore consider it's hand-held against big-box. On the other hand, how many versions of the VW Lupo does one person want or need? It's not just about quantity, it's quality, so click through to see how the two face off in important categories.

American Cars

Advantage: Forza 3
Reason: Both games include must-haves like the Buick GNX and Ford GT, but Forza 3 has a special Motorsports Legends Car Pack with the 1969 Dodge Charger, 1965 Shelby Cobra Daytona Coupe, and 1960 Chevrolet Corvette. And even if it didn't, choices for classic American cars like the Ford Mustang are limited to the 2005 GT and 2000 Cobra R according to the GT for PSP list. By comparison, Forza has those cars plus the 1970 Boss 429, 1993 SVT Cobra R and the 2004 Tiger Racing Mustang.

Japanese Cars

Advantage: GT for PSP
Reason: Most of those 400+ cars Gran Turismo has that Forza doesn't come in the form of highly specific Japanese special editions. If you're looking for a 2002 Nissan Fairlady Z with the Z33 option wheel instead of the regular wheel you're SOL with Forza 3. There's also a better historical collection of Japanese cars with GT for PSP, which offers classics like the 1973 Nissan 2000GT-R.

Italian Cars

Advantage: Forza 3
Reason: There are only a few Ferraris and Lamborghinis in GT for PSP, giving a clear advantage to Forza 3 with its stable of classic and modern Ferraris including the Tafel Racing F430GT and 1964 Ferrari GTO. Gran Turismo does have a better collection of Alfa Romeos though...

European Cars

Advantage: Toss-up
Reason: As much as we love the RUF-tuned Porsches, the continued lack of a Porsche vehicle in the Gran Turismo series and its inclusion in the Forza series already gives Forza a leg-up. On the flipside, the GT series has an entire host of Alpines, Citroëns and other special models lacking in Forza 3. The advantage depends on your personal preferences.

Racing Cars

Advantage: Forza 3
Reason: Though you can find some extreme race versions of very specific cars ( like the 1999 Citroën Xsara Rally Car) in GT for PSP, unless you're a rally fiend the racing cars in Forza 3 will appeal more to the modern racing fan. The number of ALMS/Le Mans cars in Forza 3 is far superior. The lack of an R10/R15 in GT for PSP is a glaring omission. The one exception to this is in rallying, where GT for PSP has a clear advantage.

Australian Cars

Advantage:Forza 3
Reason: Only Forza comes with a slate of Australian V8 Supercars, which feeds our need to race Holdens against FG Falcons in an Outback race-to-the-death. At least Gran Turismo has one Falcon FG.

Odd Cars

Advantage: GT for PSP
Reason: Because of the quantity of cars in Gran Turismo, you get some truly wonderful cars Forza didn't have space for. Can you say 1988 Volvo 240 GLT Estate)? We love racing unique rides you don't normally find in racing games. How does the 1998 Taurus SHO match up to the DeLorean S2? Inquiring minds want to know. What about a non-SRT10 Dodge Ram?

Photo of Volvo Wagon from GT4 as there is no press screen of Volvo from PSP available yet.

Crappy Cars

Advantage: Forza 3
Reason: This is not exactly a category you want to win. Whereas the crappiest car in Gran Turismo for PSP is arguably the still awesome Daihatsu MOVE CX '95, Forza includes no less than a Chevy Aveo5... LT! Why, with only 400 cars, did such a crapbox end up in the game?

Conclusion

Advantage: Forza 3
Reason: If you're a JDM nut who doesn't care about Aussie Supercars, classic Ferraris or American muscle you'll be unimpressed by the number of Suzuki kei cars in Forza 3 and should opt for Gran Turismo PSP. But if you're less impressed by total numbers than you are by attention to detail you'll love the great cars of Forza Motorsport 3, which is why it has the advantage. When (if) GT5 comes it'll likely have so many cars it will warp our feeble little minds. Our advice? Get both.

Links to the two full lists below so you can compare and disagree with us.
All 400 Cars Of Forza Motorsport 3
All 830 Cars From Gran Turismo PSP

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<![CDATA[New PS3 Game To Include Audi e-Tron Concept]]> Audi's planning to indoctrinate young volk with Vertical Run, a free game for the PS3. The game is probably the only chance anyone will have to drive the 3,319 Lb-Ft Audi e-tron electric super car concept. [WorldCarFans]

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<![CDATA[Monopoly City Streets Mates Empire-Building With Google Maps]]> If you're a Monopoly fan, Wednesday will be a big day, as Hasbro and Google will release "Monopoly City Streets" upon the world. It's a massive online game of Monopoly using Google Maps as the gaming board.

Monopoly City Streets is SimCity meets Monopoly meets Risk and it will be one of the more interesting, and time-consuming things to come out of Google in a while. The game uses the Google Maps layouts as the board and a whole host of new Monopoly buildings to build your real estate empire with. Even though we found Monopoly exceedingly tedious as youngsters, this game sounds incredibly cool. Perhaps it's the aspect of building upon actual cities that makes it so interesting. In any case, the initial release will happen tomorrow, and will no-doubt be the talk of the tubes for a while.

And think of the possible side-effects, maybe some genius will come up with a workable game plan to fix Detroit proper (hey it could happen). [Mashable]

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<![CDATA[Gran Turismo 5: First Official Screenshots]]> Sony's released the first screenshots from the long-awaited Gran Turismo 5. In addition to slick graphics, expect 1,000 vehicles, realistic damage and a whole mess o' GT-R love, including this Nismo GT-R Super GT. Gallery below.

[Sony]

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<![CDATA[VIDEO: Bugatti Veyron 16.4 Heading To Forza 3]]> AOL's gaming site Joystiq has exclusive video of the newest addition to Forza Motorsport 3 — the Bugatti Veyron 16.4. Are you ready to take the wheel of the $1.6 million, 1000 HP hyper car?

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<![CDATA[Grand Theft Auto: Chinatown Wars Coming To iPhone In Fall]]> If you're an iPhone or iPod Touch owner partial to gratuitous violence in driving games, rejoice, Rockstar Games has announced Grand Theft Auto: Chinatown Wars iPhone edition coming this Fall. Yes, it's still old school with an overhead view. [Gizmodo]

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<![CDATA[The 20 Greatest Car Video Games]]> Our real-life cars are great, but we can't usually use them to catch funky crooks or evil spies, and we can't race them in Formula One — or in 2560 or 1967. Luckily, there's video games! Here's our twenty favorites.

Start your journey though our top 20 auto-themed video games by clicking next on the right and give us what you think we missed in the comments below.

Game: Spy Hunter
Creator: Midway
Release Date: 1983
Original Platform: Arcade

Why We Love It: Elegantly designed and incredibly well-balanced, but all we cared about in 1983 is that we had a Z28 with guns on it. Unlimited ammo machine guns. Also oil slicks, smokescreen, anti-air missles, and support infrastructure in the form of the weapons and replacement vans, and what else do you need from life as long as you had access to the sit-down version? Even the Peter Gunn theme never seemed to get old.

Photo: Wikipedia

Game: Pole Position
Creator: Namco
Release Date: 1982
Original Platform: Arcade

Why We Love It: The faux-3D graphics, the inclusion of the more-or-less actual Fuji Racetrack circuit and the qualify-to-race format allowed certain junior car geeks to act aloof and superior to everyone else in the arcades. Hey, we all thought we were going to be nuked at any moment, and we were living for the moment, okay? Pole Position also featured in-game advertising, which seemed cool in those more innocent times.

Photo: Videogamecritic.net

Game: F-Zero
Creator: Nintendo
Release Date: 1991
Original Platform: SNES

Why We Love It: Listen, Mario Kart is great and all, but F-Zero was hardcore stuff. In the 27th century, gigaillionaires race cars which hover a foot over a track lined with damaging walls and festooned with magnets, mines, and slip zones. Unlock the Super Jet boost by putting in a good lap and you're in a for a combination of Pole Position and Sonic the Hedgehog, meaning that it was fun, colorful, and difficult as hell.

Photo: Wikipedia

Game: Newman/Haas Racing Featuring Nigel Mansell
Creator: Acclaim
Release Date: 1994
Original Platform: SNES

Why We Love It: Now YOU can be Nigel Mansell! Er…great? Well, there weren't a lot of licensed games based on actual series for console owners in those days, and Nigel Mansell was pretty much the most complete. In the early '90s Mansell came over to the States from Formula 1, proceeded to trounce everyone on the Indy-series ovals with a combination of talent and stupefying bravery, and then put his intimidating Brit-stache on this perfectly adequate game. Interestingly, you could retire from a race, or a few in a row, with injuries to the driver, which was perhaps a nod to Mansell's 1993 injury at Phoenix, or perhaps just a really silly idea.

Photo: SNESclassics

Game: Daytona USA
Creator: Sega
Release Date: 1995
Original Platform: Arcade

Why We Love It: Hey, you could race against up to eight of your friends! Or most likely the guy in the one other cabinet who has $14 in quarters up there, won't leave, and smells like gerbil bedding. Still, it was cool, and several different oval, road, and street courses were on offer, plus the option of manual transmissions, so you could actually get pretty wrapped up in it. And it ran extremely fast and smooth for the time. Sadly, instead of an evolved version, Buck Hunter and Golden Tee rule today's bowling alleys and bars.

Photo: Softpedia

Game: Twisted Metal
Creator: SingleTrac
Release Date: 1995
Original Platform: PlayStation

Why We Love It: Mario Kart was cute and all, but character-based car games were going away from races and more towards the fighting-game model. Twisted Metal was the car-combat result, and it was a huge success, even though its evil boss character was the already played-out evil clown. More importantly it had surprising tactical depth and a decent variety of stages and vehicles. Plus you could drop the Eiffel Tower on people, always a must for any fantastical demolition derby. Sadly, the series got "darker," supposedly, and less fun as time went on and people got bored by scary clowns.

Photo: SCEA

Game: WipEout series
Creator: Psygnosis/SCE Liverpool
Release Date: 1995
Original Platform: PlayStation, PC

Why We Love It: Rave on, racers! While in many respects these games hew close to the F-Zero hovering rocket-car format, the production design is extremely 90s and the throbbing electronic soundtrack is extremely throbbing. It also happens to be very good arcade racing, if you can tolerate the well-executed if psychedelic atmosphere. Still popular among people who like their racing alternate and futuristic, their music futuristic and throbbing, and their consciousness throbbing and altered.

Photo: consolewars

Game: Formula 1
Creator: Psygnosis
Release Date: 1996
Original Platform: PlayStation

Why We Love It: It may not have been a true simulation, but the first in-depth racing game for the PlayStation was a very good one indeed. Formula 1 featured the entire field and all the tracks from the 1995 season, full practice and qualifying sessions, and commentary by Murray Walker himself. Graphically, and in most other ways, it was a big step beyond anything else commonly available, and was arguably better than any of the next couple follow-ups in the series, which eventually bogged down somewhat in gimcrackery and tacked-on arcade modes.

Photo: rscnet

Game: Streets Of Sim City
Creator: Maxis
Release Date: 1997
Original Platform: PC

Why We Love It: Before anyone figured out that manipulating simulated people were where it's at, simulated civil service and urban planning were a huge genre. Streets allowed you to be a puppet master by day and an automotive vigilante puppet by night; the streets you raced and fought on were the very ones you designed. It seemed like a novelty, but besides the racing and car combat it was remarkably absorbing to just cruise the streets of your very own metropolis, consider raising taxes again, and wonder why all your slums were invariably down by your stadium.

Photo: Gosugamers

Game: Interstate '76
Creator: Activision
Release Date: 1997
Original Platform: PC

Why We Dig It The Most, Baby: It's car combat set against a malaise-era oil crisis with a 'sploitation sensibility, and it is funny and it rocks. You play as "Groove Champion," and you fight to stop OPEC from nuking Texas—for reasons that certainly must have seemed sound at the time—from behind the wheel and trigger of an alternate-universe Plymouth Barracuda. The combat mechanics are surprisingly detailed, the driving engine is consistent if unremarkable, and the soundtrack is huge, bass-heavy and fretless. There were sequels, but they didn't have the same magic. A great reason to own an older PC or to emulate.

Photo: Wikipedia

Game: Grand Prix Legends
Creator: Papyrus
Release Date: 1998
Original Platform: PC

Why We Absolutely Adore It: A gem that slowly evolved into a masterpiece and ten years after its release is verging on a magnum opus. You want to talk cult hits and rabid fans? This little game, which started out as an extremely solid simulation of the 1967 Grand Prix season, still has a dedicated playing and modding community today, and when we say dedicated, we mean they're almost done putting together the entire Targa Florio course-all 45 miles of it. It's a classic example of a looks-okay-but-plays-amazing game, and if you're remotely interested in the game type and want to play alongside a passionate, dedicated group, this is exactly what you've been looking for.

Photo: Softpedia

Game: Gran Turismo series
Creator: Polyphony Digital
Release Date: 1998
Original Platform: PlayStation

Why We Love It: Without this game, would people still crave RHD JDM R34 Skylines, we wonder? Probably, but not with the same intensity. Aside from the 176-car menu, Gran Turismo introduced the joy of simulation, with its emphasis on careful setup and car control (if not damage modeling) to consoles. A great racing-school component, challenging event stages, and tantalizing unlockables kept a new generation of digital gearheads playing all night. It was five years in the making, but it was worth it, as every edition since has been a stunner, and there's every reason to suspect that long-delayed GT5 will be astounding as well. As for developer Polyphony Digital, who changed motoring culture by putting Skylines in their product, they now put their product in the Skyline; they famously do the dash graphics for Nissan's GTR.

Photo: Polyphony Digital

Game: Crazy Taxi
Creator: Sega
Release Date: 1999
Original Platform: Arcade

Why We Love It: It's perhaps the last truly great arcade driver, Crazy Taxi is a roaming mission-based game of fare deliver with an odd but consistent physics engine and a great sense of humor. It was simple, buy there was a lot of depth and plenty to enjoy, including the sights and folks of coastal pseudo-California, the ever-present KFC ads, and the jaunty punk soundtrack. It nibbled away your time in happy 90-second bites, and it only got better when it evolved into The Simpsons Hit And Run.

Photo: Loot Ninja

Game: Midnight Club
Creator: Angel Studios
Release Date: 2000
Original Platform: PlayStation2

Why We Love It: The PS2's debut was a revelation, and aptly-named publisher Rockstar Games was there to capitalize with an open-world off-road free-for-all called Smuggler's Run and this free-roaming street racer. The setting was Manhattan, a semi-open world which seemed huge at the time and provided great choose-your-own-course point-to-point racing. The series continues to evolve and has become even more challenging; it may be the arcade racer with the steepest difficulty curve.

Photo: Gamespy

Game: Colin McRae Rally/ DiRT
Creator: Codemasters
Release Date: 2000
Original Platform: PlayStation, PC

Why We Love It: As indescribably cool as rallying is, there aren't many rally games to choose from. Therefore it's fortunate that the McRae games are very good indeed. Although they trend towards the arcadey side in later editions, all of them are fun, challenging , and smooth, and a fitting pop-culture tribute to one of the greatest drivers of all time. They're also some of the best-looking car games out there regardless of genre, and the sound must be heard to be believed; motorsport, and rallying in particular, is not a quiet activity, and this title does a better job than any other game s of bringing it home to the vicarious driver.

Photo: Gamespot

Game: Grand Theft Auto III-IV
Creator: Rockstar
Release Date: 2001
Original Platform: PlayStation2

Why We Love It: Okay, so it isn't purely or even primarily a car game, despite its title. Yet the driving aspects of these satirical mayhem simulators are so much evil-hearted cinematic fun that it can't be left off this list. Much thought has been put into the cars that populate GTA's hilariously mean-tempered cities, and every model is meticulously detailed and clearly inspired by some real-world counterpart. They all blow up real good, too. And the latest installment finally looks good enough to make the first-person view worth using during police chases, which adds an almost frightening level of immediacy to your inevitable brutal demise.

Photo: IGNl

Game: Burnout series
Creator: Criterion
Release Date: 2002
Original Platform: PlayStation2, Xbox, GameCube

Why We Love It: The problem with many racing games, even the less realistic ones, is that one little crash can render the entire race a moot point. Burnout's genius solution was to make crashing just as important as racing, and just as skill-intensive. All the titles were fun, and though the most recent edition, Burnout Paradise, lost the bowling-for-cars Crash Mode, it added a free-roaming component that more than made up for it. One of the great Neanderthal time-wasters of the videogame world.

Photo: Wikipedia

Game: Need for Speed Most Wanted
Creator: Electronic Arts Canada
Release Date: 2005
Original Platform: PlayStation2, Xbox

Why We Love It: The Need For Speed series has been around just about forever, but frankly not all its editions have been worthwhile. Of the many good ones, we prefer Most Wanted, because if you're going to have a glossy, unrealistic, over-the-top street racer, you should really try to outrun the cops as well. The police pursuits are the best part of this game, which is set in a world where the entire focus of the United States government is apparently dedicated to preventing you from speeding, which results in some wonderfully fun and over-the-top chases, all of them treated with deadly serious attitude. Oooh, those street racers and their pesky nitrouses!

Photo: NFSAddons

Game: Forza Motorsport series
Creator: Forza Motorsport series
Release Date: 2005
Original Platform: Xbox

Why We Love It: While the Xbox had a very pretty and enjoyable arcade racer in Project Gotham, it badly needed a sim-based game. It got a great one in Forza, which had hundreds of cars, very deep graphic customization, extended replays, the Nürburgring Nordschleife, and damage modeling. Finally, a gorgeous, deep console racer where you couldn't just berm off other racers without consequences! Happily, the series continues to evolve in a positive direction, and we have high hopes for the debut of Forza 3 in a couple months.

Photo: Kotaku

Game: Test Drive Unlimited
Creator: Eden Games
Release Date: 2006
Original Platform: PC, Xbox360, PlayStation2, PSP

Why We Love It: The Test Drive series began in 1987-1987!-and like NFS, has varied widely in quality. But it's always featured exotic hardware raced in traffic on public roads, and Unlimited does that wonderfully. The developers took a map of Oahu, simplified it down to a mere thousand miles of road, and modeled it for free roaming. The MOOR system, or Massively Open Online Racing, allowed players to race against friends or just cruise with them, which was much more popular than you might think. Your customizable character was visible to other players at the car clubs, although they couldn't come hang out at your mansion and check out your ever-growing collection of undamagable exotics. There was even an in-game photography mode that allowed players to live out their buff-book fantasies. It was really an automotive lifestyle game as much as a racer, and a pretty decent piece of escapism to zone out with.

There's a lot of good games out there, and it was tough to keep this one to just twenty titles. Think we missed big? Know something we should try? Enraged at the omission of Big Rig Racing? Let us know in the comments.

Photo: Gamerhell

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<![CDATA[Playing Kickball With Cars!]]> Just because you grow up doesn't mean you have to abandon the finer things in life — like playing with cars and kickball. Some readers put the two together for a hilariously good time. (Clay, you're a great American)

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<![CDATA[Slew Of New Forza 3 Screen Shots]]> Microsoft released a couple dozen new Forza 3 in-game screen shots this week including the Corvette ZR1, the Rahal-Letterman M3 GT2, a Reventon, a '97 Skyline R35 V-Spec, an Audi A4 Touring car and Ford SVT Cobra R. Gallery below.

Feast your eyes on the in-game automotive hotness below.
























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<![CDATA[Forza 3 Updates Car List, Gives Us More Hot Screen Shots]]> Another week, another batch of jaw-dropping screen shots from Microsoft's Forza Motorsport 3. This weeks travels brought back all the best from the JDM so they could do battle on the famed Suzuka Circuit — in a Toyota Yaris? Yes.

The addition of cars like the Toyota Yaris, MazdaSpeed 3 and Honda Fit mash nicely with the all-wheel-drive prowess of the Subaru WRX STI, Mitsubishi EVO IX MR and Nissan GT-R SuperGT, making us crave for the official October release of the newest XBOX 360 racer.

Check out the updated (07.01.09) car list HERE.

[via Forza Motorsport, Kotaku]















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<![CDATA[Forza Motorsport 3: Le Mans Screen Shots, Partial Car List]]> Over the weekend, the developers from Turn 10 released these gorgeously detailed, high-resolution images of their new Forza Motorsport 3 racer, all but confirming the inclusion of the Le Mans famed Circuit De La Sarthe. [Update: one lap video]

The announcement that the famed 8.489 Mile, 21 turn Circuit De La Sarthe will be included in the next generation of the famed Forza series has got to get more than just a few enthusiasts excited. Previously the only way you could act out your French endurance dreams was by going to the Playstation-based series, Gran Turismo. Thankfully Turn 10 developers made the trek across the pond to measure, photograph and accurately re-build the famed circuit in digital form for us to create our own epic 24 Hour of Le Mans battles. In fact, Turn 10 Track Team Lead, Matt Collins, apparently collected over 15,000 images to help with the Stateside team's digital replica including images of the track barriers, road materials, rumble strips, vegetation and trackside buildings. The nearly 60GB of source material has been accurately placed with the help of physical data collected via GPS to create ultra realistic digital versions of both circuit configurations, Bugatti and Sarthe.

Also released this weekend was this partial car list of ten included Le Mans Prototypes along with a few detailed images of the exterior and interior of each of the digital versions of these famed racers which you can see below.

We've also compiled a list of the cars that we know will make the game thus far, but remember this is nowhere near the final list as there will be over 400 cars from 50 different manufacturers, all of which will feature full range of visual and mechanical customization. Also, expect to see more parts-flying carnage thanks in part to a more realistic damage model that will also include the ability for cars to completely roll over during a race, a feature not previously attempted in a racing game.


(Updated: 07.15.09) Forza Motorsport 3 Confirmed (Partial) Car List:


Alfa Romeo

* 8C Competizione

Audi

* 2 Audi Sport North America R8
* 2 Audi Sport North America R10 TDI
* 8 Audi Sport Team Joest Audi R10 TDI
* 2009 Audi Q7 V12 TDI
* 2010 R8 V10
* R8 V8 FS I
* 2010 S4
* 2009 TT

Aston Martin:

* 2009 DBS
* DB5 Vantage

Bentley

* 7 Team Bentley Speed 8

BMW

* 15 BMW Motorsport V12 LMR
* 2008 135i Coupe
* 2009 M3
* 2009 BMW X5 xDrive 4.8i
* Mini Cooper
* 2009 BMW M5 E60

Cadillac

* 6 Team Cadillac Northstar LMP-02
* 2009 CTS-V

Chevrolet

* 2006 Corvette Z06
* Corvette ZR1

Chrysler

* 2008 Chrysler 300C SRT-8

Dodge

* Challenger SRT-8
* Viper SRT-10 Coupe ACR

Ferrari

* 30 MOMO Doran Racing F333 SP
* California
* Dino
* 2007 430 Scuderia
* 599 GTB Fiorano

Fiat

* 500

Ford

* 2005 GT
* RS200
* 1968 Shelby Mustang GT-500KR

Holden

Honda

* Civic
* 2009 Jazz
* NSX

Infiniti

* 2009 G37

Jaguar

* XKR-S

Land Rover

* 2008 Land Rover Range Rover Sport

Lamborghini

* Murciélago LP640

Lexus

* 2009 IS-F

Lotus

* Elise
* Evora

Maserati

* GranTurismo

Mazda

* 2008 Mazdaspeed 3

Mercedes-Benz

* CLS 63 AMG
* McLaren SLR
* ML 63 AMG
* SL 65 AMG Black Series

Mitsubishi

* Lancer Evolution VIII MR
* Lancer Evolution X GSR

Nissan

* 3 YellowHat YMS TOMICA GT-R (2008)
* 12 Calsonic IMPUL GT-R (2008)
* 21 Nissan R390 GT1 (1997)
* 23 XANAVI NISMO GT-R(2008)
* 2009 370Z
* Sentra
* Skyline GT-R R33
* 2008 Tiida

Pagani

* Zonda C12-S

Peugeot

* 3 Peugeot Talbot Sport 905 Evo 1C
* 8 Peugeot Sport 908

Pontiac

* 2009 Pontiac G8 GXP

Porsche

* Porsche AG 906c
* Porsche 956
* 997 GT2
* 2009 Porsche Cayenne Turbo S

Seat

* Ibiza

Subaru

* Impreza WRX STI

Toyota

* 3 Toyota Motorsports GT-ONE TS020
* 6 ENEOS SC430(2008)
* 25 Eclipse Advan Supra (2006)
* 2009 Yaris

TVR

* Sagaris

Volkswagen

* 2008 Volkswagen Touareg R50

As we mentioned above, the Circuit De La Sarthe will see its Forza debut along with 100 other real life global circuits which will include drift circuits, road courses, oval tracks and the long-rumored drag strip. You'll be able to pick up your very own copy of Forza Motorsport 3 this October. [via ForzaMotorsport]

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<![CDATA[Carcade Turns The World Outside Your Car Into A Video Game]]> Because the DVD players and in-car PS3s were starting to bore the kids, three students at the Berlin University of the Arts have created a video game that uses what's going on outside a car's window, incorporating it into the game. Behold CARCADE! Utilizing a webcam and a laptop, the program detects the landscape outside the window and then lets players zoom around the obstacles. The game is currently in demo form but shows off some fairly awesome technology. [Carcade via Gizmodo]

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