Gallery: Inside Forza Motorsport, Part I: The OfficeSam Smith2/22/10 12:19amFiled to: ForzalopnikForza MotorsportGalleryEditPromoteDismissUndismissHideShare to KinjaToggle Conversation toolsGo to permalink Because the Turn 10 office is filled with car freaks, cool motorsport stuff is everywhere you look. This is a poster for the 2005 running of the 24 Hours of Le Mans; it was obtained when several T10 staffers visited the French endurance classic under the guise of research and promotion. Who says business trips suck? Killer video game plus glorious four-wheeled eye candy equals more magazine covers than you can stand. (See that Ferrari Enzo? Later on, we'll tell you how Turn 10 discovered verifiable handling flaws in the car without ever driving it. These guys are hard-core.) Early proof-of-concept graphics renders for Forza 3. To give an idea of scale, the largest of these images is several feet across. The Viper GTS shots were part of a lighting experiment. As one T10 staffer put it, "To be honest, when we first decided on the level of [scenery and vehicle] detail that would be in the game, I didn't think we would make it. I was very wrong." (Hit the full-size version for a better look.) Logos on an office door. Turn 10 is a wholly owned subsidiary of Microsoft; employees claim that the name A) has no real meaning and B) was chosen because it "sounded cool." We have no idea what they're talking about. (*cough*Jalopnik*cough*cough*) Most Forza testing is done out-of-house, but a significant amount still takes place within Turn 10's walls. This set of shelves houses eight Xboxes and eight monitors; the assembly is used to annihilate productivity test various aspects of Forza's multiplayer mode. Turn 10's front hallway contains two bookcases bursting with awards. These two blue monkeys represent Spike TV's 2009 Best Driving Game honor. (No, we don't get it either.) My Lexan shelf candy can kick your Lexan shelf candy's ass. Big logo, front hall, cut from sheet aluminum. Strangely mesmerizing. Most of the offices are filled with models, cool screenshots, and reference material. This radio-controlled Nissan Skyline GT-R lives on the bookshelf of a British software engineer. We tried to pet it. It bit us. Down, boy! Down! There are many dry-erase boards. Most of them contain stuff like this, and most of them make no sense to anyone without a master's degree in deciphering advanced WhattheF*ck. Ooh, look! A batch file! We know what that is! Advertisement Advertisement (OK, so we don't have a clue what a batch file is. Helpful tip: If you choose to attend college, leave with something slightly less useless than a joint degree in journalism and English literature. Thank us later.) This laptop-sized Audi R8 model lives in a case in Turn 10's front hall. A Forza fanboy made it out of paper. Yes. Paper. This should be self-explanatory. We're pretty sure those are subwoofers under each peripheral monitor. Surprisingly, this is not the coolest thing in the office. The coolest thing in the office makes this look like something built by a drunken five-year-old. (Click "next" to see the coolest thing in the office.) Three giant screens. Surround sound. A Fanatec pedal and wheel set that mimics the controls of a Porsche 911. A hydraulically controlled, leather-trimmed sport seat that banks in corners, vibrates over rumble strips, and requires you to belt in before driving. They had to pry us out. Sponsored (The coolest thing about this entire rig can be summed up in one hyperventilating sentence fragment: Laguna Seca Zanardi corkscrew air makes seat go whoaahhh wheee ha!) The three-screen motion rig's disclaimer. Woe betide those who are "potentially pregnant." ("Honey, does this throttle oversteer make me look fat?") An Xbox wheel controller in the afternoon sun. A nook just outside the office kitchen houses this stack of televisions. The assembly helps test Forza's artificial (AI) drivers; these four screens run nonstop, day and night, attempting to root out software bugs that could cause the game to lock up. Concept art for Forza's Amalfi Coast track. The course duplicates sections of two real-world beach villages in the Salerno region of Italy. Turn 10 staffers visited the area early in the game's development, designing a track that snaked through local neighborhoods and up nearby hills. With the exception of the satellite shot in the center, the images on this reference board were taken on that trip. A wide view of the Amalfi concept board. The art board for the Crown Jewel track is in the background. The 8 x 10 sheets of paper at the bottom of each board contain fabricated history for each track. Construction reference drawings for Amalfi's bleachers and awnings. Art boards for the Crown Jewel and Sedona Raceway Park tracks. Attention, Forza geeks: There is something very interesting about this picture. Can you tell what it is? A Morgan Aero 8 GT, a Porsche 911 GT3, and a Jaguar XK120? Good taste. (Also, the Ferrari F40 looks absolutely sinister in black. Who knew?) Yes, you do. And we love you for it. This is where it gets a little nuts. These are high-res images of Le Mans. Half of them are photographs and half of them were taken directly from the game. From five feet away, we couldn't tell them apart. Didn't expect to see a '57 Chevrolet Bel Air here, did you? Flugplatz, kids. Flugplatz. If you had a 1/43-scale BMW 2002 Turbo and a bunch of tiny cones sitting on your desk, would you turn half your office into a miniature autocross course? Of course you would. A car you picked for the upcoming Forzalopnik download pack. Look familiar? Testing the yet-to-be-released BMW 2002 Turbo. (Image ghosting is thanks to the camera's relatively slow shutter speed.) More 2002 Turbo action. Note the interior detail — the dash-mounted auxiliary gauge pod, rear-seat stitching, and rear-window hinges can easily be seen. Sideways over the rumble strips! Yes. Of course. This started out as a drawing of a rotary engine. Following a little vandalism, it became something called Rotar the Burninator. (Note: If you have no idea what this means, go here.) This brought us unending joy. Trust us when we tell you that these people get it. The man who sits at this desk owns a BMW E34 5-Series wagon with an American V-8 under its hood. His wife occasionally street races it. The man who sits at this desk is sick and twisted. We like him. An Audi R8 headlight assembly borrowed from Audi for modeling purposes. It sits on top of a file cabinet in the office of Turn 10 content director John Wendl. It lights up. We almost stole it. In order to provide Forza's cars with realistic audio, each vehicle chosen for the game is recorded on a dyno with both a stock exhaust and an open, unrestricted pipe. The latter is often fabricated specifically for the job. This pile of used tubing lives in a corner of the lunchroom.